In the Final Fantasy XI, Black Mage is a class that is very versatile and dangerous. Most believe that it will be easy to play a Black Mage, yet it is not so; For to play a successful Black Mage one must have wits and one must play not as a self, but as a team.
In general, fighting Black Mage is very tricky. You should sit in the back and cast your second or third highest elemental spell, then use your highest or second highest Elemental spell. But most of the time, it is better for you to wait for the fighters to attack and possibly taunt and continue to cast your good elemental spells. The more Elementals you cast, the better you do. If you are ever attacked just sit there, casting will only draw more hate.
You should cast the Elemental on the base of MP efficiency and Weaknesses of certain elements by the enemy. For example if a Stone costs 8 mp and does 20 damage to an enemy, yet a Water costing a bit more MP does as much to some enemies, thusly Stone is better for those enemies.
In the beginning slightly weaker spells are used because the Fighters need a chance to draw hate, if you start out with your best spell you are likely to be attacked.
In the beta, it's the popular belief that Black Mages are near an easy class to play, however this is not so. Being a successful Black Mage requires a great deal of planning and skill, especially once parties get demanding on the Black Mage to be able to do an MB or two with every Skillchain, which is a hard feat to do, requiring practice and good timing. These assumptions of an easy to play class that does the best damage create many low-level characters that try to be a Black Mage and quite a few of them failing, and reverting to a combat oriented job. Due to this the beta community had a shortage of high level Black Mages, a shortage that caused frustration to many as they could not find a Black Mage for their party. Black Mages eventually become a necessity for every party, for they are the ones that do the damage.
As a Black Mage, you should choose the best weapon for yourself. Most Black Mages will choose a Club or Staff, yet there are other weapon choices for a Black Mage.
A Club is preference, since Black Mages won't attack once they start partying, since the bonuses are quite good. Later on some staves are stellar so you may want to check them out as well, such as the Dark Staff.
Now it is a chance for you to look at some of the Black Mages basic sets of spells, the primary use and objective having already being discussed here we will detail some of the basic spells.
Enfeebling:
Bind holds the enemy and allows you to cast without getting hit.
Blind decreases attack accuracy, quite useful considering its MP cost.
Poison does damage over time.
Sleep puts the enemy to sleep, good for running.
Shock, Burn, Choke and Drown lower an enemy's stat and does damage over time. And also they lower an enemy resistance to one element; but you can only have one of these on at once.
As a Black Mage, one should consider their role in a party when making any transaction. As a Black Mage you should spend very little on armor, and even less on a weapon.
Armor in excess, no need to get new armor whenever you can afford better, only buy new armor every once in a while.
New weapons in excess, same as armor, you should buy your weapon based on what bonuses to stats they give rather than damage.
In general, fighting Black Mage is very tricky. You should sit in the back and cast your second or third highest elemental spell, then use your highest or second highest Elemental spell. But most of the time, it is better for you to wait for the fighters to attack and possibly taunt and continue to cast your good elemental spells. The more Elementals you cast, the better you do. If you are ever attacked just sit there, casting will only draw more hate.
You should cast the Elemental on the base of MP efficiency and Weaknesses of certain elements by the enemy. For example if a Stone costs 8 mp and does 20 damage to an enemy, yet a Water costing a bit more MP does as much to some enemies, thusly Stone is better for those enemies.
In the beginning slightly weaker spells are used because the Fighters need a chance to draw hate, if you start out with your best spell you are likely to be attacked.
In the beta, it's the popular belief that Black Mages are near an easy class to play, however this is not so. Being a successful Black Mage requires a great deal of planning and skill, especially once parties get demanding on the Black Mage to be able to do an MB or two with every Skillchain, which is a hard feat to do, requiring practice and good timing. These assumptions of an easy to play class that does the best damage create many low-level characters that try to be a Black Mage and quite a few of them failing, and reverting to a combat oriented job. Due to this the beta community had a shortage of high level Black Mages, a shortage that caused frustration to many as they could not find a Black Mage for their party. Black Mages eventually become a necessity for every party, for they are the ones that do the damage.
As a Black Mage, you should choose the best weapon for yourself. Most Black Mages will choose a Club or Staff, yet there are other weapon choices for a Black Mage.
A Club is preference, since Black Mages won't attack once they start partying, since the bonuses are quite good. Later on some staves are stellar so you may want to check them out as well, such as the Dark Staff.
Now it is a chance for you to look at some of the Black Mages basic sets of spells, the primary use and objective having already being discussed here we will detail some of the basic spells.
Enfeebling:
Bind holds the enemy and allows you to cast without getting hit.
Blind decreases attack accuracy, quite useful considering its MP cost.
Poison does damage over time.
Sleep puts the enemy to sleep, good for running.
Shock, Burn, Choke and Drown lower an enemy's stat and does damage over time. And also they lower an enemy resistance to one element; but you can only have one of these on at once.
As a Black Mage, one should consider their role in a party when making any transaction. As a Black Mage you should spend very little on armor, and even less on a weapon.
Armor in excess, no need to get new armor whenever you can afford better, only buy new armor every once in a while.
New weapons in excess, same as armor, you should buy your weapon based on what bonuses to stats they give rather than damage.
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