Next is the Path of the Beastmaster quest and you can breathe a deep sigh of relief as this is a very simple quest. After completing Save My Son, head to Upper Jeuno stables (G-7) and talk with your old pal Brutus (chocobo riding quest) to start your next adventure. You will need to talk to Brutus, then the kid taking care of the chocobo and Brutus again. You will get the quest "Chocobo On The Loose!". You want to make sure you get a cutscene with Dietmund and his repentance for being a poor chocobo owner and Beastmaster. Brutus will say to you, "You have taken your first step. The path of the Beastmaster lies before you." Welcome to the club.
Now the fun really begins because it's back to a starting area to level your new job. I would like to take this opportunity to challenge conventional wisdom. I have read articles where it is suggested to not charm anything until after level 10 and have had players offer to power level me past the first ten levels, but let me say you don't have to go that route. At level one go out and play with charming low level mobs and have fun making them attack other low level mobs. It is a great time to start getting a feel for how long charm lasts. They won't be able to keep aggro off of you at that level, but you can use them as additional damage dealers, allow them to whittle a mob down for you to finish in a single hit or you both attack different mobs for double the XP fun. Check your targets! Start developing a gut feeling on how long charms last on different level mobs. An easy rule of thumb is EP (easy prey) is 1-3 fights, DC (decent prey) 1-2 fights, EM (even match) 1 fight and TM (tough match) good luck with that. Eventually you will be able to work with tough and above but not so much at lower levels. Also any mob above Tough will cost you and a party some XP, so always keep that in mind when choosing a pet while grouping with others. When you are soloing it's not a big deal but in a party the experience will be calculated from the level of the highest party member including your pet so even match or below (jug pets are safe as well).
If you are up for some early low level fun, go to the Zeruhn Mines in Bastok and charm a leech, use your 2 hour Familiar and go on a killing spree, wiping out anything that moves, especially bats. Once you have a charmed pet, Familiar will hold that charm for 30 minutes or until your pet is killed. It also gives your pet a nice 10% HP bonus to boot. A good trick is to either setup a time macro or manually check Familiar in your menu and use the countdown to know when your 30 minutes is up. Once you hit that magical 1:30 left, then you know that pet is about to come unglued. Before that happens either allow the pet no rest between fights and kill it off or zone the pet. One of my favorite things is finding the nastiest creature in a zone, charm/familiar and go on a rampage for half an hour. Good times! You can have fun at lower levels and it is a great time to learn how to manage your pet. As you get to higher levels you will have more tools at your disposal but early on the threat of dying is a powerful teacher. Learn your lessons well. Any questions till now? We are a world class ffxi gil store online. We supply cheap ffxi gil, the cheapest ffxi gil to our loyal and reliable customers. You may buy ffxi gil here. There is wow gold for sale; you can buy really cheap wow gold here. We have mass available stock of world of warcraft on most of the servers, so that we can do a really instant way of wow power leveling http://www.inwowgold.com/power-leveling/) delivery. We know what our buyers need so we offer an instant way of cheap ffxi gil, the cheapest ffxi gil delivery.
Username
Password

