In WAR: Age of Reckoning, there are lots of things you have the ability to do to negate the power of a Bright Wizard and fight back against them, no matter what class or archetype you are or you pay at that moment.
How do you fight back Bright Wizard? This is an issue of concern. The methods that will best serve you in fighting back against a Bright Wizard are going to vary significantly, which depend on what archetype your class is.
First of all we are fond of talking about the healers. As a healer, you're not going to fight back as much as you are going to attempt to negate the Bright Wizard's abilities. You're going to want to use any ability you have that removes ailments and hexes as often as possible, as well as any abilities that shield or protect your group. Some healers have an offensive ability that reduces the damage that their target deals. These abilities are very effective against Bright Wizards as well. Do not be a victim of the deadly ability playing with Fire either. This ability causes any direct healing you do to its target to cause you to take damage. If you see an ally taking heavy damage from a Bright Wizard, or you yourself are the victim, only use Heal-over-Time spells, as Playing with Fire can easily kill you or your ally very quickly.
Secondly, we like to tell of the tanks. You as a tank have the biggest chance of survival against a Bright Wizard. Though, your job is usually to create a wall that keeps the enemies' melee from getting through to your own squishier allies. If you find yourself in a position to attack a Bright Wizard, do so. There is very little that a Bright Wizard can do in response to melee attacks, especially if your resistances are high.
Thirdly we are going to make mention of melee DPS. By now you should know that your main role in Realm vs. Realm is to attack healers and ranged DPS classes, like Bright Wizards. Since Bright Wizards are one of the biggest dangers to your team, don't hesitate to go after them with vengeance. They are quire susceptible to melee attacks and won't be able to defend themselves very easily.
Lastly we will touch upon ranged DPS. As with melee DPS, your job tends to be to focus on healers and other DPS. Remember though, if you can hit a Bright Wizard, they can hit you back. Try to use damage-over-time effects and pop in and out of cover.
Keep in mind that Bright Wizards have very low health and armor as well as tend to run away at the first sign of direct hostilities against them no matter whom you are. If they're running, then they certainly aren't dealing damage to your team mates. Keep them on the run and their danger to you will diminish to near nothingness.
As above mentioned content, we best hope that you can make the most of the archetypes of your class to fight back against Bright Wizard without any difficulties.
How do you fight back Bright Wizard? This is an issue of concern. The methods that will best serve you in fighting back against a Bright Wizard are going to vary significantly, which depend on what archetype your class is.
First of all we are fond of talking about the healers. As a healer, you're not going to fight back as much as you are going to attempt to negate the Bright Wizard's abilities. You're going to want to use any ability you have that removes ailments and hexes as often as possible, as well as any abilities that shield or protect your group. Some healers have an offensive ability that reduces the damage that their target deals. These abilities are very effective against Bright Wizards as well. Do not be a victim of the deadly ability playing with Fire either. This ability causes any direct healing you do to its target to cause you to take damage. If you see an ally taking heavy damage from a Bright Wizard, or you yourself are the victim, only use Heal-over-Time spells, as Playing with Fire can easily kill you or your ally very quickly.
Secondly, we like to tell of the tanks. You as a tank have the biggest chance of survival against a Bright Wizard. Though, your job is usually to create a wall that keeps the enemies' melee from getting through to your own squishier allies. If you find yourself in a position to attack a Bright Wizard, do so. There is very little that a Bright Wizard can do in response to melee attacks, especially if your resistances are high.
Thirdly we are going to make mention of melee DPS. By now you should know that your main role in Realm vs. Realm is to attack healers and ranged DPS classes, like Bright Wizards. Since Bright Wizards are one of the biggest dangers to your team, don't hesitate to go after them with vengeance. They are quire susceptible to melee attacks and won't be able to defend themselves very easily.
Lastly we will touch upon ranged DPS. As with melee DPS, your job tends to be to focus on healers and other DPS. Remember though, if you can hit a Bright Wizard, they can hit you back. Try to use damage-over-time effects and pop in and out of cover.
Keep in mind that Bright Wizards have very low health and armor as well as tend to run away at the first sign of direct hostilities against them no matter whom you are. If they're running, then they certainly aren't dealing damage to your team mates. Keep them on the run and their danger to you will diminish to near nothingness.
As above mentioned content, we best hope that you can make the most of the archetypes of your class to fight back against Bright Wizard without any difficulties.
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