As you all know that battle is non-stop as you fight fiercely to defend your realm on your own way. But sometimes it's nice to kick back and not have to think about those things for a little while. Sometimes you want to create instead of just destroy. And for that – there's crafting!
In Warhammer, crafting to some extent is divided into two categories, Production Crafting (where you actually make something useful) and Gathering (where you find the ingredients for Production Crafting). Each character can have one of each skill, and only one so choose wisely. There are two Production Crafting skills (Apothecary, Talisman Making) and four Gathering skills (Butchering, Cultivation, Magical Salvaging, Scavenging and so on and so forth). If you're going to be a Talisman Maker, you'll almost certainly have to be a Magical Salvager, since that's the only profession where you get the essential ingredients from. Any of the other three Gathering skills are well suited to Apothecary though, so you'll have more options.
Now before you go and decide what skills you want to take based purely off of names, it would probably be a good idea to know how each one works – and on a deeper level than theory. The two Production skills both have a wide variety of ingredients to use, not just in effect but in type. Let me explain with an example from Alchemy:
Prior to, you can even begin to craft a potion in Alchemy, you'll need an ingredient type called a container. This will generally be something like an Empty Glass Vial – easily purchasable at your local crafting vendor. There are three different kinds of containers currently available at the crafting vendors. The Empty Glass Vial is for making consumable potions, the Mortar and Pestle is for making dyes, and a Simple Alchemical Condenser is for making something called Warhammer Gold Essence.
Such being the case, you have your container figured out. It's time to think about a main ingredient. Most things that can be used as a main ingredient are marked as such in their tool tips. If you're making Dye or Gold Essence your choice for main ingredient will be very limited, either to a pigment for dye, or gold-weed for Gold Essence. If you're making a potion though, you have many more options. The main ingredient that you choose will determine the effect of the potion. Some will create healing potions, and others will boost a specific stat. You can usually get a hint of which main ingredient goes with which effect by looking at their tool-tip.
Then stabilizers and Fixers come. These ingredients are used to make your potion more stable, so that it is created successfully (your container will explode on a fail) and that your potion doesn't contain any unwanted side effects. All potions without a stabilizer and dyes without a Fixer will be failures. So you'll need to add at least one. Fixers and basic stabilizers and dyes without a Fixer will be failures. So you'll need to add at least one. Fixers and basic stabilizers can be bought from the vendor. The stabilizer available is Cloudy Water – and higher quality waters found on mobs will do a better job at stabilizing a potion. Even with stabilization, your potion could still turn out volatile – which has a possibility of backfiring on the drinker. Using higher quality water or two different kinds of water can mitigate this.
In Warhammer, crafting to some extent is divided into two categories, Production Crafting (where you actually make something useful) and Gathering (where you find the ingredients for Production Crafting). Each character can have one of each skill, and only one so choose wisely. There are two Production Crafting skills (Apothecary, Talisman Making) and four Gathering skills (Butchering, Cultivation, Magical Salvaging, Scavenging and so on and so forth). If you're going to be a Talisman Maker, you'll almost certainly have to be a Magical Salvager, since that's the only profession where you get the essential ingredients from. Any of the other three Gathering skills are well suited to Apothecary though, so you'll have more options.
Now before you go and decide what skills you want to take based purely off of names, it would probably be a good idea to know how each one works – and on a deeper level than theory. The two Production skills both have a wide variety of ingredients to use, not just in effect but in type. Let me explain with an example from Alchemy:
Prior to, you can even begin to craft a potion in Alchemy, you'll need an ingredient type called a container. This will generally be something like an Empty Glass Vial – easily purchasable at your local crafting vendor. There are three different kinds of containers currently available at the crafting vendors. The Empty Glass Vial is for making consumable potions, the Mortar and Pestle is for making dyes, and a Simple Alchemical Condenser is for making something called Warhammer Gold Essence.
Such being the case, you have your container figured out. It's time to think about a main ingredient. Most things that can be used as a main ingredient are marked as such in their tool tips. If you're making Dye or Gold Essence your choice for main ingredient will be very limited, either to a pigment for dye, or gold-weed for Gold Essence. If you're making a potion though, you have many more options. The main ingredient that you choose will determine the effect of the potion. Some will create healing potions, and others will boost a specific stat. You can usually get a hint of which main ingredient goes with which effect by looking at their tool-tip.
Then stabilizers and Fixers come. These ingredients are used to make your potion more stable, so that it is created successfully (your container will explode on a fail) and that your potion doesn't contain any unwanted side effects. All potions without a stabilizer and dyes without a Fixer will be failures. So you'll need to add at least one. Fixers and basic stabilizers and dyes without a Fixer will be failures. So you'll need to add at least one. Fixers and basic stabilizers can be bought from the vendor. The stabilizer available is Cloudy Water – and higher quality waters found on mobs will do a better job at stabilizing a potion. Even with stabilization, your potion could still turn out volatile – which has a possibility of backfiring on the drinker. Using higher quality water or two different kinds of water can mitigate this.
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