Crafting has played an important role in the Warhammer Online world. The same goes on with the updates this time in the version 1.2. Developers have now emphasized on the updates to combine the gathering skill with the production skills, which will do a great favor to players. What's more, developers will have some changes to the trade skill and the number of various needed materials.
Overall Information
The Butchering and Cultivation gathering skills will provide most of the materials for the Apothecary production one.
The Scavenging and Salvaging skills will provide most of the materials for the Talisman Crafting production skill.
Players can right-click on crafting items in the backpack to auto-move them to the appropriate slot when their crafting window is open.
Now all characters' movement will cast influence to the use of the trade skills.
The Ctrl-Right-Click user interaction has been added for item conversion, e.g. plants being converted back into seeds.
All the salvaging will now be available to be seen on the item tooltip.
Talisman crafting no longer removes materials from the crafting window if there are more left in the stack.
Apothecary ingredient subtypes (Gold Dust, Essence, etc.) are now reflected in the item list view and item tooltips.
What happens to crafting components that are removed from the game?
During the process of adjusting and streamlining the various trade skills, we have removed or changed a number of crafting components. Players who have these components will be compensated automatically by one of two events.
Certain trade skill components have been automatically converted to new components that have the same effect as the old in the new recipes.
Certain trade skill components have been removed from the game. Components that have been removed have been converted into a new item type. Collect 20 of these and you can combine them for a special limited-time-only reward!
d results in 3 plants and a copy of the rare seed as well as a Dye ingredient type for Apothecary.
Apothecary
Apothecary has gotten a moderate update in version 1.2. The focuses of these changes were to streamline where Apothecary crafters received their determinants, as well cleaning up and streamlining the progression. In addition, we have added a number of new potions for Apothecary. Experiment with new ingredients and discover them for yourself!
Add main ingredients to create a number of new potions, including hybrid stat potions.
All buff potions will now persist through death.
Apothecary will now get the majority of its main ingredients from Cultivation and Butchering.
The positive effect on potent potions has been improved.
Instability during an exceptional brew result will now produce a normal stability potion.
Add the new the ingredient type "Stimulant".
Stimulants will increase the chance of a critical result when brewing a potion.
Racial Vials have been removed.
Reduced the number of vials to five types, each progressively more stable and powerful than the last.
The negative effects of a Volatile potion have been increased.
The positive effects of a Volatile potion have been made significantly weaker than their non-Volatile counterparts.
Stable potions effects have been made significantly stronger.
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