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Warhammer Online: Cultivation Updates in Patch 1.2

Author: inwowgold Source: http://www.inwowgold.com

The cultivation will go through a great amount of understanding and prominent updates and changes in the version 1.2. From the number of materials needed in cultivation to the leveling curves and the needed plant which are needed for reaping to produce seeds, all of these changes will be shown in this new patch. Developers are working for it-the convenience for the players, no matter the cultivator or crafters.
As for most of the seed drops, they have been removed from the world since they have lost their original value.
On the other hand, there are other types of the seed and plant added to the world.
The monster loot tables has now been decamped
During the refinement process, a number of extraneous seeds were removed.
All seed and plant rarities have been adjusted, 1-175 skill items are now common, and 200 skill items are now uncommon.
Seed families are now named similarly for clarity.
Increased total number of Apothecary main ingredients that come from Cultivation.
Seed tooltips will inform the player on what plant is grown.
There are more and more chances granted for players to achieve an exceptional cultivation results,
Plant Reaping:
It is a new skill for the cultivator in the new patch.
The skill allows the Cultivator to harvest most plants for seeds as well as for Apothecary stabilizers.
Reaping a plant will consume the plant and produce 2 4 seeds for that plant type
Reaping a plant will also produce 1 2 stabilizers that can be used in Apothecary.
Adjustments to Critical Results:
We have adjusted the results of a critical and super-critical success to produce additional plants as well as potentially creating a plant of the next tier.
Normal germination will result in a 2 plants
Critical success germination will result in 3 plants
Super-Critical success germination will result in 3 plants as well as an additional plant of the next skill tier and a Dye ingredient type for Apothecary.
Changes to Additives:
We have significantly reduced the number of additives needed, allowing players to use additives across a greater number of plant skill levels.
A large amount of soil, watering cans and other nutrients will no longer be available in the game.
Soil now reduces germination time and increases critical chance.
Watering Cans now reduce germination time and increase the chance of an exceptional result.
The germination time and the chance of failure of the nutrients have now been reduced to a certain point.
Cultivation Additives has been removed from the Butchering and Scavenging loot tables, and can now be purchased from vendors and guild vendors.
Specialized Updates to some rare seed & plant types:
As for the rare plant type, for example, the rare con seeds, all of them are now adjusted overwhelmingly. Now we can see that all these seed are only available through specialty drops, quests, and events in the world, and are used to grow rare plants used in potent potions. In one word, both the germination and the reaping are now going under great changes and will be specially ruled.
The special rare seeds now have other tasks. All of them have been added to select world loot tables, which will give birth to the rare plants used for powerful new Apothecary products.

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