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Warhammer Online:Marshes of Madness Overview

Author: inwowgold Source:

Warhammer Online:Marshes of Madness Overview Introduction: The Mourkain were a culture steeped in death and decay, destined for an unsavory end from the moment that their leader Kadon first discovered the corpse of King Alcadizaar of Khemri along the banks of the Blind River. The fallen king still gripped the sorcerous Crown of Nagash tightly in his hand. Drawn by the power that emanated from the crown, Kadon took it and placed it upon his own head. Almost immediately, the corrupting influence of the crown effected a change in the young Shaman. Kadon became obsessed with death and the magic of Necromancy. He commanded his people to build a magnificent tomb for Alcadizaar and around that tomb, their settlement evolved into a city that came to be called Mourkain. As the years passed, the city grew into an empire which, at its height, stretched from the Marshes of Madness all the way to the Black Gulf.
The rapid expansion of the Mourkain civilization drove many greenskins out of their settlements in the Badlands and into the Worlds Edge Mountains. It was an injury the bellicose Orcs would not forget. In retaliation, the Orc tribes united in a massive Waaagh! and marched upon the city of Mourkain. Despite being well-schooled in the Necromantic arts, Kadon's people were no match for the amassed might of the fearsome greenskins and were slaughtered wholesale, their cities and villages burned to the ground.
Millennia later, war has again come to the Marshes of Madness. The Dwarfs have ventured into the bog to gather Galbaraz, or Oathgold. Oathgold is one of the rarest and most valuable among the numerous types of gold known to the Dwarfs. This brilliant, lustrous gold is one of many ingredients the Forgemasters of Karaz-a-Karak intend to use in the crafting of powerful new weapons that will help the Dwarfs reclaim Karak Eight Peaks. This precious gold must not only be mined, but also transported safely from the perilous marshes to the Dwarfs' capital city. This will be no small feat, for there are many enemies in the swamp.
Under the command of the brutish Orc Warchief Hargruk, the warriors of the greenskin horde seek to exterminate every Dwarf in the marshes. Standing against them is the courageous and charismatic Dwarf leader Burlok Greysteel. It is a desperate struggle, as Burlok's men have scarce resources and few reinforcements. Greysteel knows that as long as he and his fighters can hold their ground, the Orcs' attention will be turned from the road and shipments of Oathgold will continue to travel safely to Everpeak. With grim determination, Burlok and his noble Dwarfs battle night and day to keep the eyes of the Orcs fixed firmly upon them, even if it should cost their lives.
Aiding Greysteel's warriors is the famed treasure hunter Murdogh Kadrikson. Lured by the promise of untold riches, the jovial Dwarf has led his band of mercenaries, Murdogh's Hammers, into the depths of the marsh. When not lending their formidable skills to the defense of Burlok's camp, the Hammers comb the Mourkain ruins in search of valuable artifacts to sell to Imperial scholars in exchange for gold. Murdogh is jovial and well-regarded by Burlok and his men, but he and his Hammers are inclined to take foolish risks when presented with the opportunity to earn wealth. His force slowly dwindles while he holds out for "just a few more" treasures, the irresistible lust for gold overpowering his sense of reason.
The Dwarfs' iron determination to hold the road has paid dividends. Confident the passage would be safe, the famed brewer Grolin Bitterstout assembled a large shipment of Grolin's Reserve – a favorite ale of Emperor Karl Franz himself – and formed the "Grolin's Drinkards" regiment to guard the cargo during its voyage to the port city of Barak Varr, there to be delivered by ship to Altdorf.

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