In Age of Conan, combat is like that of most other fantasy Massive Multiple online Role- Playing games with one significant difference: combos. In this game, combos are one of the most heavily hyped features and they do indeed change things up significantly. Unfortunately, they change things up for the worse. The following is how combos work.
You press a button for the type of combo you want to execute. This button takes one of your hot-bar spots.
Then you must press buttons to execute melee attacks in the "swing directions" needed for the combo. This is just one attack at low levels whereas this is usually three attacks at higher levels. All of these directional attacks require hot-bar space.
The combo completely fails if you swing in the wrong direction at any time.
The combo fails if you are moving during the completion of it at any time. Yes, that is right. This is a melee combo system, which forces you to stand still. It is like having a long, interactive casting time that has to be maintained with additional keypresses. It makes kiting a melee player extremely easy for ranged attackers.
You are massively out of luck if your opponent happens to decide to move his shields in the direction of the last maneuver of your combo. Your combo will simply do less damage.
And what is the payoff of all this extra work? It is nothing. The combos don't do anything spectacular and they are weaker than spells that require a single click.
Other aspects of combat are not nearly as bad, but they bring nothing new to the table. The spells are very standard in design and have relatively unimpressive effects.
In Age of Conan, healing is a complete disaster. It relies heavily on HoT spells rather than direct heals. The goal is to allow healers to spend more time smiting their foes with nukes and less time healing. For some reason, the developers in Age of Conan seem to think nobody wants to actually play a healing or support character. They seem to think everyone wants to deal damage and kill things. The complete and utter failure to acknowledge two major types of game play is absolutely mind boggling. If you like healing or support, you should avoid this game completely.
The way HoTs generate aggro or threat is a nightmare if this were not bad enough. In general, healers will try to keep HoTs on their group members at all times since most healing is via HoTs. Some of them last pretty long, meaning that when a battle ends, you often have to stand around doing nothing while you wait for the HoT to expire. Why you might ask? Because if you do not, it will attack your healers immediately once a HoT tick kicks in as soon as your tank, DPS or puller pulls a mob. It is right that you are able to manually click off the HoT, but the icons become very, very small once you get into your 30s or 40s, and you are just as likely to click off an important buff as you are the HoT. This system is horribly designed to say the least.
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