Q. If damage and healing is too much per health ratio, then why don't you have battlegrounds/arenas give a -30% damage/healing debuff?
A. We have been talking about solutions like that. It might feel a bit awkward, but it might also solve the problem and maybe it's okay in the last season before an expansion to experiment a little bit.
Q. Is there talk of a fire shield spell for elemental shaman to use like water shield for restoration shaman?
A. Not at this time.
Q. Do you still have plans to implement guild housing?
A. Guild housing isn't a priority. Aside from the huge development involved it gets people out of cities and into these private areas other players can't see. We like cities to feel populated. But I'm not sure anyone expected WoW to be going as strong as it is after five years, so who knows in the future.
Q. Can you please explain why Feign Death is still on the Spell Hit metric, especially in raids?
A. It's a known issue, but just has to do with the way the spell is set up. Melee and ranged attacks mean a very specific thing to the game engine. We're hoping to be able to clean up some of this with the Cataclysm overhaul.
Q. All specs get a proc weapon from ICC25, except frost death knights and feral druids. Any plans to give these specs ICC25 proc weapons?
A. It's tough when you get into the design mode of "everyone must be able to get something from every boss." We try to cover a reasonable spread of players, but as with the Ashen Verdict rings and the Quel'delar, there are going to be some specs skipped over. We still love you.
Q. What is your stance on fire mage single target dps in comparison to arcane?
A. Fire mage is a little low. It's also somewhat self-selecting because the most dps-obsessed players know arcane is higher and will gravitate accordingly. Fire will do better on multi-target fights, but there just haven't been a lot of those so far. (We have adds, but they come in slowly.) Ideally fire would be closer to arcane.
Q. Icecrown introduced new gameplay mechanics similar to that of platform games/consoles. Will you continue this trend in Cataclysm?
A. Many of you guys and many of us have been playing WoW for a long time. We think it's important to keep introducing new things to keep it feeling exciting and fresh. Some things work and we try and improve them over time. Some don't work as well and we move on. We try to never move too far away from the core experience of swinging your sword / tossing a spell though.
Q. Any plans to increase the size of the backpack?
A. Yeah, it's something we discuss a lot. On the other hand, the madness has to end somewhere. I'm not sure I want a 100 slot bag with that much stuff to manage. We'd need to make sure you could easily upgrade the existing backpack; we wouldn't want anyone to manage to just be without any bags.
Q. Siege weapons were a unique game mechanic for Ulduar. What was the reasoning for not adding some form of Siege engine encounter in ICC?
A. We didn't want to overdo it. In some ways the Ulduar vehicles was our chance to show that yes we can make vehicles a lot of fun (after say the experience of Malygos). Flame Leviathan was unique. The boat battle in Icecrown is unique. Not every raid needs siege tanks.
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