Some feral tanking concerns regarding gear are valid. While there are pieces of tanking gear out there that have our needs tailored into them, the vast majority of tanking filler pieces cater to the other 3 tanking classes. Is there anything being done about this?
Did you read the official site today? There are many developer Q/A, here is the list of the classes Druid, if you are playing the Druid, maybe this Q/A can help you.
We are talking long and hard about Feral tank itemization right now. As I mentioned on the beta forums, we may end up pulling bonus armor altogether.
Base damage was increased on Starfire and Wrath, and numbers have changed in PvE DPS; but as we all know, increasing the base numbers doesn't necessarily increase your DPS on the long run. At tier 7, Balance druids compete fairly well, but I am looking more into tier 8/9: Do they still compete?
From our tests, yes. They scale very well with better gear, in part because they receive extra benefits from Int and Spirit.
Survival Instincts is a great spell that we needed. It (along with Barkskin and thank you for it) gave us much needed buttons to press in stressful situations, but I must be greedy: why did we get an exact copy of the warrior's 11 point talent? Couldn't there have been a strong regenerative talent or something that play's to nature's theme in this stead?
Honestly, it's because many Ferals at the time felt like they couldn't compete without that ability (and many are still asking for Shield Wall). It's a delicate balance, and honestly our prediliction is usually to err on the side of making classes more different. Yet witness the uproar over Protector of the Pack just because it comes with a nuisance-level drawback that warriors don't have (that latter point tends to be the sticky part).
The one different thing about Survival Instinct is it is also really useful for cat-focused Ferals, while Last Stand tends to be used by tanks only. We let Survivial Instinct be used by cats for that reason.
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