It's pretty much impossible to get into heroics today. There's people who know shit about the class and think we're some under geared shadow-Priests without the Vampiric Embrace/Touch. It's not even so far from the truth just playing it for fun with some quest greens and blues.
According to the leaked Wrath patch notes, one of the things for Druids will be getting is a change to Entangling Roots spell, which will be castable indoors. We rarely get to use the spell nowadays outside of arenas maybe you used it a couple of times in Zul'Farrak or Zul'Aman but that's about it.
Another great spell is Hibernate, a 40 second sleep. Although it's limited to only beast and dragonkin, it's still there and with the new roots it will be easy to keep two mobs controlled.
When it comes to PvP, the dreaded Cyclone will have its diminishing returns removed and will be spammable in PvE. Although it's 6 second duration, in tight situations we can easily cast it and control 3 mobs at a time.
While this is not a CC type spell, Soothe Animal can actually be useful sometimes - rarely, but still deserves a place on your action bars; will be changed to instant cast in the expansion.
We all know casters love our Moonkin Aura, a 5% bonus to spell crit chance is nothing to laugh at. Improved Moonkin Form will also give a chance for you and your party members to gain 20% spell haste, so that's another great reason to stay furry bird form.
Mark of the Wild is hardly the best buff around, but better than nothing. Casting Thorns is a waste of mana on anyone other than the tank - some Druids are even crazy enough to spec into Brambles - those precious three talent points can be used much better.
Improved Faerie Fire will in addition to its current effect also increase spell hit chance, that's another 3 points you can use to help out your fellow players who aren't hit capped.
Moonkins are more than capable of healing in tight situations - with a decently geared tank you could probably even be a main healer in a heroic.
Tranquility is an amazing Area of Effect heal you will be able to reduce its cool-down to 5 minutes in Wrath of the Lich King if you pick up Improved.
Revive is the new out-of-combat resurrect for Druids, we have waited long time for this baby, now just a little bit more. This is one of the main reasons other healers are preferred for 5 man instances.
Currently, we only have Hurricane - it doesn't do much other than help the Mage or Warlock while they do their thing.
Typhoon is the new spell on the block - it will do an unknown amount of damage (520 damage keeps popping up but don't take my word for it) when it comes in contact with your enemies, and knock them back 5 yards. The details about the spells like mana cost, duration and so on are not available at this time, but sounds pretty slick.
As a matter of fact, Starfall is like Tranquility but doing damage and possibly has a chance to stun enemies. But why the hell can't I find it now. The spell linked is from some mob in The Eye
A 400% armor bonus in Moonkin Form is nothing to laugh at and we're more than capable of surviving some unexpected damage. If you pop Barkskin, you're pretty much a walking tank for 12 seconds - more than enough to finish off the mob or your tank to pick up aggro.
Maybe you're a special snowflake and sometimes pick up Feral Charge in feral tree, if you're not that's ok, means you're normal. Maim is limited to feral Druids, so don't expect a moonkin to go cat form and use it. That leaves us with Bash, a 4 second stun with a one minute cool-down. Usually the mob will already finish his casting by the time you shift into bear form, get to the creature and use the spell. Rumors say Feral Charge will be moved lower in the feral tree so it will require 21 points.
Overall, with all the amazing changes to our talent trees and spells, we're going to be kings of heroics and even raids. More than enough ways to crowd control creatures, great damage with low threat and group buffs will be our ticket in. Throw in the mix an extra emergency healer plus weak AoE damage and you're more wanted than a tank. Moonkins will be a true hybrid class.
Buy cheap wow gold from here http://www.inwowgold.com/
According to the leaked Wrath patch notes, one of the things for Druids will be getting is a change to Entangling Roots spell, which will be castable indoors. We rarely get to use the spell nowadays outside of arenas maybe you used it a couple of times in Zul'Farrak or Zul'Aman but that's about it.
Another great spell is Hibernate, a 40 second sleep. Although it's limited to only beast and dragonkin, it's still there and with the new roots it will be easy to keep two mobs controlled.
When it comes to PvP, the dreaded Cyclone will have its diminishing returns removed and will be spammable in PvE. Although it's 6 second duration, in tight situations we can easily cast it and control 3 mobs at a time.
While this is not a CC type spell, Soothe Animal can actually be useful sometimes - rarely, but still deserves a place on your action bars; will be changed to instant cast in the expansion.
We all know casters love our Moonkin Aura, a 5% bonus to spell crit chance is nothing to laugh at. Improved Moonkin Form will also give a chance for you and your party members to gain 20% spell haste, so that's another great reason to stay furry bird form.
Mark of the Wild is hardly the best buff around, but better than nothing. Casting Thorns is a waste of mana on anyone other than the tank - some Druids are even crazy enough to spec into Brambles - those precious three talent points can be used much better.
Improved Faerie Fire will in addition to its current effect also increase spell hit chance, that's another 3 points you can use to help out your fellow players who aren't hit capped.
Moonkins are more than capable of healing in tight situations - with a decently geared tank you could probably even be a main healer in a heroic.
Tranquility is an amazing Area of Effect heal you will be able to reduce its cool-down to 5 minutes in Wrath of the Lich King if you pick up Improved.
Revive is the new out-of-combat resurrect for Druids, we have waited long time for this baby, now just a little bit more. This is one of the main reasons other healers are preferred for 5 man instances.
Currently, we only have Hurricane - it doesn't do much other than help the Mage or Warlock while they do their thing.
Typhoon is the new spell on the block - it will do an unknown amount of damage (520 damage keeps popping up but don't take my word for it) when it comes in contact with your enemies, and knock them back 5 yards. The details about the spells like mana cost, duration and so on are not available at this time, but sounds pretty slick.
As a matter of fact, Starfall is like Tranquility but doing damage and possibly has a chance to stun enemies. But why the hell can't I find it now. The spell linked is from some mob in The Eye
A 400% armor bonus in Moonkin Form is nothing to laugh at and we're more than capable of surviving some unexpected damage. If you pop Barkskin, you're pretty much a walking tank for 12 seconds - more than enough to finish off the mob or your tank to pick up aggro.
Maybe you're a special snowflake and sometimes pick up Feral Charge in feral tree, if you're not that's ok, means you're normal. Maim is limited to feral Druids, so don't expect a moonkin to go cat form and use it. That leaves us with Bash, a 4 second stun with a one minute cool-down. Usually the mob will already finish his casting by the time you shift into bear form, get to the creature and use the spell. Rumors say Feral Charge will be moved lower in the feral tree so it will require 21 points.
Overall, with all the amazing changes to our talent trees and spells, we're going to be kings of heroics and even raids. More than enough ways to crowd control creatures, great damage with low threat and group buffs will be our ticket in. Throw in the mix an extra emergency healer plus weak AoE damage and you're more wanted than a tank. Moonkins will be a true hybrid class.
Buy cheap wow gold from here http://www.inwowgold.com/
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