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How to Be an Effective PUG Raid Leader?

Author: inwowgold Source: http://www.inwowgold.com

  We are willing to give out some advices for you, which will be beneficial and it means to be effective at leading a pug raid.
   The first advice is that you should know the fight. You aren't able to lead something you do not understand or have never experienced. What all you do is to go to someone else's raid first, and fulfill the objectives, take notice of gear levels, healing and tanking assignments, what causes wipes, what adjustments are made and how the fight works. Don't just assume that you know it in that you read a few strategy guides; try it out. This will give you more confidence when directing your own raid, and help you make better tactical decisions.
   The second one is to understand requirements but you should be realistic. It is a pug. You're not going to get the best players from the top guilds. You might get their alts, in which case you're pretty lucky. Be understanding of people whose gear is not in top form. In the meantime, you get to know what an instance requires to complete. If the vast majority of your DPS is only doing 1200-1500 DPS, one-drake Sarth is not for you, especially if they're also dying to void zones or not going through portals. Don't leave out someone due to less than spectacular gear but know that what you bring affects what you can accomplish.
   The third one is to swallow your pride. You are the raid leader. But this does not necessarily mean you are the best tank/healer/DPS for the job. Understanding when someone outgears you, or their class would be better suited than your own, is paramount for success. Ignoring this can still bring a successful run; however, it can be a lot less smooth and bring forward more wipes than necessary. And, if what you're trying isn't working, try listening to the raid members so you don't have to have half of them mutiny to take down Tenebron because it is clear to everyone but you that the raid can't handle it.
   The fourth one is to lead by example. You do not be the one who cuts through the raid through a polarity switch or stands in the void zones or drags a spark through the other dragons if you're leading a raid. If you do this, people begin to doubt that you know what you're doing. They have, most likely, no previous knowledge of you or your skills. Letting them down in this way does not promote a stable raiding environment.
   The fifth one is to know when to call it. You're down to the last wing of Naxx, everyone's cranky, the priest who died five times on Frogger is being ridiculed, your tank is falling asleep on his keyboard and your healer's wasted from taking a shot each time the Death Knight pulled aggro. It's time to call it. Don't keep pushing; it will be there the next day, or the next reset. If this continues, the bickering will worsen, D/C's from sleep deprivation will increase, and your raid will fall apart anyway. Know when it's better to wait than push on.    The sixth one is to understand how to use the Master Looter. If you've never master looted before, have someone with you who can explain. You set it to Master Looter, set the rarity. Then, when a mob dies and you go about the appropriate methods of deciding who receives the loot, you click the piece of loot, find the person's group, their name, click their name, and confirm it. You should ensure that you have the right name, meaning that reading the full name and verifying this is the winner. You should also ensure that you loot the same item you have linked. Looting the Bag to the person rolling for the Spoils looks incredibly bad on your part.
   The seventh one is to create loot rules and stick to them. Nothing causes more problems than loot. Express your loot rules clearly at the beginning of the raid. And follow them, discussing any change with the person the change would directly affect. Do not arbitrarily decide in the middle of the raid that you'll decide who wins a tie and change loot rules to suit yourself and your friends.
   The last one is to learn from your mistakes. You're not perfect. You'll mess up. Everyone does. Sometimes it's a bad pug, a bad day and you didn't know any better or you just do. You should learn from it rather than dwell on it. You can take the chance to see what you could have done better instead of blaming others or persevering in your screw-ups. This could be something like, taking responsibility for standing in void zones and fire walls while tanking Tenebron, instead of saying you didn't get any heals.

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