We haven't gotten to the discussion of how the introduction of Northrend influenced Pick up Group looting rules on our realm yet, nor have we even toughed on the different looting rules that raiding guilds adopt and how they help or hinder guild progress.
At the same time, we'd like to impart some advices to those who may be wondering, with all these changes in social standards for Pick up Group looting rules, what's a good way to act when you're relatively new to the Pick up Group game.
So do you know how to reduce the pain of dungeon runs? There're some ways out there, which are very useful for you to do it.
The first way is to forget about the loot. Above all, you should do your best to adapt a cool attitude for when a dungeon run yields zero upgrades of any sort, and perhaps only a rather large repair bill. There're unfair looting practices in the party.
The second way is to remember names. No matter what the name is good or bad, you should remember the player's names that you've been in a Pick up Group with or in a guild with. For faster success, you must focus on remembering players who were good to play with instead of the ones who were bad to play with, and reach out to those good players for future Pick up Groups.
The third way is to ask up-front if there's an Enchanter. For our part, in most Pick up Groups, it's us who clarify whether there's an Enchanter in the group or not, and we try to do it right at the start of the instance when everyone is paying attention. This averts a lot of confusion later on.
The fourth way is if there's no enchanter, don't fell guilty greeding. Nowadays, many a player will automatically pass on BOP boss gear they can't use, even if it's been determined that there is no Enchanter in the group to shard the drop. Don't let their habit make you feel guilty in this case - greed if you want, pass if you want, and know they can do the same.
The fifth way is to confirm with the group before needing. A quick announcement to the group that you'd like to "Need" on a drop as an upgrade will quickly tell you if you're way off on your guess that it's a good upgrade. For the most part, nobody's going to balk at your interest in "Needing", except in some very rare circumstances (to be discussed in another entry). No, you don't have to let people know you plan to Need, but it's polite and will prevent you from getting bashed if you missed something key about the drop that makes it obvious it's more useful in another Pick up Group member's hands.
The last way is nodes. You can offer to roll once and alternate loots. You should find out early in the run who shares your gathering profession within the group if you're a Miner or Herbalist. From there, if you're not the only one, it's usually quite easy to get others to agree upon rolling for the first node and then alternating who loots the nodes as they continue to come up within the instance.
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