The latter half of the interview focuses on the Rogue's survivability, weapon swapping, and the use of axes in 3.2. CC for a Rogue is invaluable to its survivability,
Rogues are probably too survival when they have the ability to apply all of their CC to a single target and much too squishy when they can't. Chaining CC and countering CC is a huge part of PvP that's fun for a lot of players and we don't want to remove that. On the other hand, we often run into problems with the Rogue where we can't diminish or change the DR on CC because then the Rogue just takes damage and dies.
To apply different poisons, weapon swapping is a burden. Though an interest is expressed in changing the macro-only mechanic of swapping, nothing will be changed unless more classes can benefit from a new mechanic.
For the most part, the use of axes is an itemization issue supported by lore.
Rogues are supposed to be the masters of melee weaponry and there's extensive support in classical literature for brigand/swashbuckler/lightly armored Warrior types using axes.
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