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Tanking So Easy?

Author: inwowgold Source: http://www.inwowgold.com

   We are willing to make tanking, in particular in five-man dungeon and a raid easier. Likewise we want to improve the AE-tanking capabilities of all tanks.
We don't think the threat game is fun about tanking. It's a invisible and confusing number that traditionally required a mod in order to be tracked. We do want tanks to care about threat (or else they just stack mitigation and blame threat on the rogue) and we want them to care about DPS too.
Remember that the old Naxx was the pinnacle of 40-player raiding. The new Naxx was designed to be more like Karazhan, or even a little easier, considering that some of the Kara fights (the dragons, Prince and Aran in particular) required a lot of coordination.
Ulduar and subsequent raids will be a step up in difficulty, and I would also expect to see a lot more of the "hard mode" challenges, like "3 drakes up." We want to give players a chance to really test their mettle and have "server first" mean something and all that. We just want to do it without shutting 90% of players out of the instances -- arguably one of the coolest aspects of the game considering all of the customized art and sound -- and especially not the first couple of raids.
With my DPS currently so high and my tanking stats more than sufficient for what I'm doing, I notice I'm focusing on DPS some more. It seems that is currently what it's more about. On the first three heroics I might have used a little bit of crowd control, but even that is a thing of the past already.
This is still mostly about 10-Man content, 25-Mans are starting for me this week. Perhaps I'll get to be challenged there.
At that moment I play the whole field such as heals, tank, melee and ranged DPS. From that perspective I'd just like to ask a question about the question and that is tank is too easy compared to what exactly? Because there isn't a single aspect of this game that is hard. What are we comparing it to? BC Tanking which was a rather annoying mix of nerfed tank DPS/threat and overzealous DPSers, taunt-immune mobs, and huge pulls?
Seriously now, DPSing is stupid-simple so why should tanking (or gods forbid healing) be significantly harder? That's the way it was in the past but so what? Was that good? How many tanks and healers have burned out over the last few years? How many whack-a-mole (healing sucks) and herding cats (tanking sucks) complaint threads have there been? 
Everyone without access to a raiding guild complained that there were no tanks and that the tanks that were around were lame-so Blizzard lowered the difficulty for the newbie content. Now in a 5-man, nobody should be challenged by their role and that's fairly even across all 5 positions. As GC said, as the 10's, 25's and with the release of the more difficult content as content patches roll out, raiding will become harder and more challenging for everyone.
For the most part I play healing and DPS classes, but I rolled a warrior and took him to 70 so I could tank for my guild mates. When I got to 70 I found I hated tanking Outlands because was nerve wracking and incredibly not fun. I found myself playing the game less or spending time on other servers. For me tanking doesn't mix well with playing other types of characters.
To some extent, dumb down tanking allows more people to enjoy more content. I don't believe it poses any danger to good tanks, high-end raiding is about organization, group coordination, and precision. If you are missing any of those things then you are not going to be successful at high end raids.

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