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Warrior Priest vs. Discipline Khaine

Author: inwowgold Source: http://www.inwowgold.com

   We'll run through the healer comparison between Warrior Priest and Discipline of Khaine. If you are in interest in this information, look over there.
Warrior Priest and Discipline Khaine may seem exactly the same class on the surface, but they couldn't be more different. However, once you get past the first 5 or so levels, the similarities between the two end. Both are Healer archetypes that specialize in melee abilities to power heal but one is more effective at doing this while bolstering their group and the other while draining the enemy. Lets look at each class a little closer and touch on some of the highlights of their mastery trees and high-end abilities that set them apart. Keep this in mind that when mentioning abilities, the Warrior Priest ability will always precede the Disciple of Khaine ability.
Let us take a look at the basic features of both classes.
Armor Class: Medium Robe
Weapon Options:
For Warrior Priest: 2-Handed hammer, or, 1-handed hammer + offhand charm
For Discipline of Khaine: two 1-handed swords with dual wield or one 1-handed sword + offhand charm.
Base Melee Damage: Comparable
Special Mechanic: Righteous Fury / Soul Essence - Each class begins with 250 points of their special. Heals don't use Action Points rather, they use special mechanic points. Performing attacks adds points to the special mechanic pool. Therefore, both classes rely on engaging in combat to heal effectively.
As above mentioned, the starting and early level abilities for each class are nearly identical when it comes to abilities but there is a theme that becomes more apparent as you progress through the levels that sets the two apart.
Starting Abilities:
Bludgeon and Cleave Soul are basic melee attack.
Judgment and Fist of Khaine are basic ranged attack.
Divine Aid and Restore Essence are basic heal.
Supplication and Blood Offering are converts AP to Righteous Fury / Soul Essence.
By level 2, the classes start to set themselves apart. While Sigmar's Fist and Consume Strength are very similar, the Warrior Priests version applies a buff to their defensive target whereas the Discipline of Khaines version applies a smaller buff to their defensive target and a debuff to their target. Even at level 2, the most significant difference between the classes is starting to show.
Level 3 abilities are exactly the same, but level 4 abilities again set the two apart. Throughout the levels you see that the two always have very similar abilities. However, WP's tend to focus more on buffs while DoK's tend to focus more on debuffs. This always remains true up to level 40, and is especially apparent in morale abilities and tactics, which start to look very different at level 20+.
Through mastery trees is another way in which Warrior Priest and Discipline of Khaine such as Path of Salvation and Path of Dark Rights.
The abilities granted by each of these trees drastically enhance the WP's and DoK's healing and buffing power. They are very similar to one another. Some of the notable differences are:
The 7 point career tactic for each adds an effect to healing. For WP's, healing an ally also grants a 25% chance that they will restore AP. For DoK's, healing an ally with Restore Essence also grants them 250 morale points.
The 15 point Rank 4 Morale ability for each is a group effect. For WP's, it is a large, instant cast, Heal over Time spell. For DoK's, it is an instant cast buff that boosts armor, dodge block and parry, and resistances.
There are other mastery paths for each class, which couldn't be more different.
On the one hand, there are two paths for Warrior Priest: such as Path of Grace and Path of Wrath. Path of Grace is a mastery path focused on melee attacks and protective effects whereas Path of Wrath is a mastery path focused on melee attacks and weakening effects.
On the other hand, there are also two paths for Discipline of Khaine such as Path of Torture and Path of Sacrifice. Path of Torture is a mastery path focused on melee combat as well as Path of Sacrifice is a mastery path focused on siphoning power from your enemies.

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