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What is Spell Hit?

Author: - Source: http://www.inwowgold.com

Spell hit is a combat attribute that increases a caster's chance to hit with spells. Spell hit is primarily obtained from talents or gear that has hit rating. The more gear with hit rating a caster has the lower the chance the caster's spells will miss (i.e. an enemy resist the spells). With patch 3.0.2, spell hit is capped at 100%; with enough spell hit, it is possible to reach a state where it is impossible for your spells to miss. A spell that fails to hit is shown as a miss, while misses caused by a target's resistance is shows as a resist. Spell hit has no effect on healing spells, as they will always hit.
Spell hit rating is part of the combat rating system that was introduced with Patch 2.0 and the Burning Crusade expansion. Each point of hit rating increases chance to hit with spells by a percentage. The exact percentage per point is based only on the players level. When the player's level increases, the points of +hit rating needed to achieve +1% chance to hit with spells increases as well. Viz, the percentage contribution by each +hit rating point is reduced when the player's level is increased.

Other than hit rating, Warlocks can increase chance to hit with talents:
Suppression, a talent at the top of the affliction talent tree reduces your chance to miss with Affliction spells by 1% per talent point (up to 3/3 for 3%). Note, this only effects Affliction spells. Your Destruction and Demonology spells will be unaffected.
Cataclysm, a talent at second tier of the destruction talent tree reduces your chance to miss with Destruction spells by 1% per talent point (up to 3/3 for 3%). Note, this only effects Destruction spells. Your Affliction and Demonology spells will be unaffected
Note: Neither of these talents effect demonology.
For every point you have into these talents you reduce the hit cap by 1% (for the schools they affect) and you can subtract 26.26 point from the cap.

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