World of Warcraft Player Vs Player combat involves players of different classes, levels, skill, and gear and then mixes them in four areas: the Arenas, the Battlegrounds, general world PvP and duels. Each area has its own rules and flavor and in each area it's pretty easy to get started.
If you play duel, there is one thing you should note that your character isn't killed if you lose, unlike all other forms of PvP in the World of Warcraft. Beware the level 1 player looking for duels and advertising that he will take on players up to level 9. This kind of person is usually a twink, one who use enchantments and special gear, and therefore are tougher and stronger than normal characters of that level. He will have many more hit points and better abilities than most.
The Battlegrounds start at level 10 in Warsong Gulch, in a level 10 to 19 bracket. Naturally the lowest levels in the bracket, the level 10s, are going to find the going to be a little rough. The goal in Warsong Gulch is to capture the opponent's flag and get it to your own base while also keeping your own flag safe. At the top of the bracket, for the level 19, this is their playground. The rewards from the battlegrounds are tokens and honor points. You turn these in at the battleground vendors for cool new gear. Arenas provide arena points which you turn in at the arena vendors. Arena gear is a step or two better than the honor gear.
Arathi Basin is a control game, starting at level 20. There are five nodes which players take and then try to defend from the other side. Points accumulate at a rate that varies with the number of nodes that your side holds. Hold more nodes and your side get points faster. The first side to 2000 points wins. Grab all five nodes (a "5 cap") and you'll win very quickly.
Alterac Valley is the biggest battleground, with 40 players to a side, starting at level 50. The goal is to kill the opposing side's general or whittle down the other side's resources through killing their players and NPCs. Taking out the other side's towers makes killing their general easier and claiming graveyards makes it easier to maintain an offense.
Eye of the Storm, starting at level 6+, combines the control scheme of Arathi Basin with capture the Flag. Points are earned through holding the nodes and for capturing the flag. First team to 2000 points wins. If your team can get grab and hold two nodes and capture more flags than the other team then it will win. If your team can hold three nodes then it will get points fast enough that it won't matter whether the other team can grab the flag.
The arenas are similar to the duels, but in their own special areas and are team against team. Teams can be any mix of classes, like the BGs, but they are all level 70. While lower levels can practice arenas but they can't get any points.
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