Do you know why we raid? There are some reasons to make this clear for you, see below:
The first reason is to experience more of the World of Warcraft. There is a limit that a player can do within Wow once one hits level 80 without setting foot into a raid.
If you plan to stay on one main character, you can do dungeons and heroic dungeons, you can skill up professions that had lagged behind your leveling process, you can grind reputation in a large number of factions and you can farm for gold a lot more easily, or run friends through instances.
But after a while, that becomes boring. So then what do you do? You might choose to start up an alternate character instead and begin leveling it up, which depend on your ability to commit time to dungeon runs of questionable quality and length as well as funds towards crafted gear with expensive components. But at some point, someone like us with 3 Level 80s and 3 non-Death Knights at levels above 60 gets bored of advancing more toons through the same levels and zones that are the grind of leveling up.
At that point, even if we didn't want to commit to raiding, or get into a raiding guild in the past, now our mind starts to shift a little bit, and we start thinking about all the new content there is out there that we've never, ever seen.
When the new content comes out, it's rarely in Azeroth, isn't it? Most of the new content that goes into the game goes into the top end, extending it out further for every player of the game. As a way to combat alts boredom, raiding provides a never-ending train of new fights and dynamics to the new raider.
The second reason is to challenge ourselves and our playing skills. This is a point that has always been important but what we consider challenging is a relative thing that changes with our own skill level.
Back at the start of play time, there was enough challenge in simply questing and exploring and leveling within the game, but over time the play needed to expand in order to keep the feeling of being challenged to improve.
When someone was looking to run something or tried to softly bring into the world of grouped play on Wow, we got into dungeon runs with guild mates. It didn't work very well. Guild mates rarely wanted to run something when it fit our schedule, and as is pretty standard in a leveling guild, there were very few members who were in our level range as well.
So we made the emotionally scary journey into using Pick up Groups. We put on our nicest asbestos suit and head into the world of Pick up Groups where an extremely wide variety of folk can be met. But eventually, even the novelty challenge of a Pick up Groups natural skill and speed varieties wore thin, and we craved a new challenge once again.
In the BC, when we hit his phase, there were still plenty of challenges left and the first one was named Heroics, which were an eye-opener. We learned that Heroics were a self correcting system at least early in BC. Once we got into Heroics, we were in a whole new world. The friends we began to make were Raiders more and more. They weren't available during the evening for Heroics runs during the week, because they were raiding.
The first reason is to experience more of the World of Warcraft. There is a limit that a player can do within Wow once one hits level 80 without setting foot into a raid.
If you plan to stay on one main character, you can do dungeons and heroic dungeons, you can skill up professions that had lagged behind your leveling process, you can grind reputation in a large number of factions and you can farm for gold a lot more easily, or run friends through instances.
But after a while, that becomes boring. So then what do you do? You might choose to start up an alternate character instead and begin leveling it up, which depend on your ability to commit time to dungeon runs of questionable quality and length as well as funds towards crafted gear with expensive components. But at some point, someone like us with 3 Level 80s and 3 non-Death Knights at levels above 60 gets bored of advancing more toons through the same levels and zones that are the grind of leveling up.
At that point, even if we didn't want to commit to raiding, or get into a raiding guild in the past, now our mind starts to shift a little bit, and we start thinking about all the new content there is out there that we've never, ever seen.
When the new content comes out, it's rarely in Azeroth, isn't it? Most of the new content that goes into the game goes into the top end, extending it out further for every player of the game. As a way to combat alts boredom, raiding provides a never-ending train of new fights and dynamics to the new raider.
The second reason is to challenge ourselves and our playing skills. This is a point that has always been important but what we consider challenging is a relative thing that changes with our own skill level.
Back at the start of play time, there was enough challenge in simply questing and exploring and leveling within the game, but over time the play needed to expand in order to keep the feeling of being challenged to improve.
When someone was looking to run something or tried to softly bring into the world of grouped play on Wow, we got into dungeon runs with guild mates. It didn't work very well. Guild mates rarely wanted to run something when it fit our schedule, and as is pretty standard in a leveling guild, there were very few members who were in our level range as well.
So we made the emotionally scary journey into using Pick up Groups. We put on our nicest asbestos suit and head into the world of Pick up Groups where an extremely wide variety of folk can be met. But eventually, even the novelty challenge of a Pick up Groups natural skill and speed varieties wore thin, and we craved a new challenge once again.
In the BC, when we hit his phase, there were still plenty of challenges left and the first one was named Heroics, which were an eye-opener. We learned that Heroics were a self correcting system at least early in BC. Once we got into Heroics, we were in a whole new world. The friends we began to make were Raiders more and more. They weren't available during the evening for Heroics runs during the week, because they were raiding.
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