As we mentioned previously, we're currently leveling a Mage on a new realm. We picked Mage for its fast pace and ease of getting to 70, because for many other classes, having a little stash of gold to buy the best gear available at the auction house can make a lot of difference.
Turns out it will be even more so, at least on the realm we're on. Aside from a steady supply of spirit greens, the auction house is desperately devoid of usable kit. Nobody's really running Azeroth instances any more, and world drops still are heavily tilted in favor of the most useless leveling stat for anyone but Priests.
Still we believe that Blizzard could provide a simple and painless remedy by replacing most of the spirit-based suffixes by the new BC-introduced stuff. That would actually help. It's something we were thinking about, though, and we are not holding our breath.
Druids and Paladins offer the most versatile classes for the casual player who wants to join into group activities with a couple of friends in the term of cap level game-play. At least groups will always require a healer and a tank, and these two can fit the bill. We loved tanking and didn't mind healing as one either. But that toon is sitting on a Player versus Environment realm, and we're currently playing on player versus player (PvP).
We've never managed to stick to Druids beyond level 21. Both classes are toons we'd love playing at level 70, but in both cases, leveling another one up all the way is something we just can't stomach, at least not for the time being.
While the ideal scenario would be to have Blizzard actually unlock the option of rolling any class at level 55 with Wrath, it's not going to happen in a hurry, because that would officially mean they are admitting old Azeroth is dead and done with. There's an awful lot of content in there, and we just don't see them officially putting a nail in its coffin.
So what our plan is to have the Mage provide the material support for the rest of the toons on this realm. Once she reaches 70 (assuming she makes it before wrath gets released), we'll start up on another shammie to eventually have a healer handy.
What about the Death Knight? It is pretty obvious, of course. It will provide us with a tank for those level 80 group activities. Simply it's simply going to be the most efficient way to have as many options as possible at our disposal, and starting at level 55 will remove 54 levels of grinding and redoing the quests we start being able to do.
And we're looking forward to it. We just hope the class will be well designed enough to hold its own in that tanking role from go-live onwards, instead of the 3 years of adjusting and tweaking it took for the Druid and the Paladin to be both viable and accepted as such.
As above, that is why we will roll a Death Knight.
Turns out it will be even more so, at least on the realm we're on. Aside from a steady supply of spirit greens, the auction house is desperately devoid of usable kit. Nobody's really running Azeroth instances any more, and world drops still are heavily tilted in favor of the most useless leveling stat for anyone but Priests.
Still we believe that Blizzard could provide a simple and painless remedy by replacing most of the spirit-based suffixes by the new BC-introduced stuff. That would actually help. It's something we were thinking about, though, and we are not holding our breath.
Druids and Paladins offer the most versatile classes for the casual player who wants to join into group activities with a couple of friends in the term of cap level game-play. At least groups will always require a healer and a tank, and these two can fit the bill. We loved tanking and didn't mind healing as one either. But that toon is sitting on a Player versus Environment realm, and we're currently playing on player versus player (PvP).
We've never managed to stick to Druids beyond level 21. Both classes are toons we'd love playing at level 70, but in both cases, leveling another one up all the way is something we just can't stomach, at least not for the time being.
While the ideal scenario would be to have Blizzard actually unlock the option of rolling any class at level 55 with Wrath, it's not going to happen in a hurry, because that would officially mean they are admitting old Azeroth is dead and done with. There's an awful lot of content in there, and we just don't see them officially putting a nail in its coffin.
So what our plan is to have the Mage provide the material support for the rest of the toons on this realm. Once she reaches 70 (assuming she makes it before wrath gets released), we'll start up on another shammie to eventually have a healer handy.
What about the Death Knight? It is pretty obvious, of course. It will provide us with a tank for those level 80 group activities. Simply it's simply going to be the most efficient way to have as many options as possible at our disposal, and starting at level 55 will remove 54 levels of grinding and redoing the quests we start being able to do.
And we're looking forward to it. We just hope the class will be well designed enough to hold its own in that tanking role from go-live onwards, instead of the 3 years of adjusting and tweaking it took for the Druid and the Paladin to be both viable and accepted as such.
As above, that is why we will roll a Death Knight.
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