If you're hosting a new match, your most fundamental choice is whether to allow players to compete as themselves or as "champions": variously skilled and equipped pets that you can choose to fight as. The advantage of using Champions is that if you're playing with a level 53 and a level 42 adventurer, when playing Champs everyone is on the same level. You can also assume a variety of identities just by purchasing and choosing different Champions- a tank can become a speedy flag runner just by choosing their "Tae Ew Hunter" as their Champion. Two more pluses are a greatly simplified spellbar (you'll only have 5 combat abilities / spells to start with- less is more in fast-paced arena combat) and the abilities to grab icons that grant one charge of a powerful spell.
Duels and Duelbets
Player vs. Player action can occur anywhere in EQ2 via /duel and /duelbet. First of all, there's no death penalty or item damage assigned as a result of a duel. At worst, you might lose the food and drink you were digesting and the poison on your blade in a /duel (duelbets are a little different, we'll go over these in a moment). Second, you have to agree to a duel before a player can attack you.
Note that you cannot be in the same group as another player you wish to duel (but one or both players can mentor within their seperate groups, but cannot unmentor once combat begins). When both players agree to the duel, a blue glowing ring is created around the combatants. If either player leaves the ring, they lose. The winner and loser of a duel are announced to everyone nearby.
Duelbets work exactly the same as duels, except one or both players ante up coin or an item that they'll hand over if they lose the duel. Again, both players must agree to the bet before the duelbet will commence.
n duelist.
Arena Matches
If you're looking for some meatier PvP combat, check out the Arena perched high atop the city of Maj'Dul. Any arena combat (at this point) involves teamwork; if you join an existing match you'll be auto-assigned to team red or blue.
Types of Arena Matches
Team Deathmatch: Red and blue teams square off to frag as many of the opposite team as you can.
Victory conditions: 10, 20, 30, or 50 kills for your team.
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