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EQ2:Qeynos Side Quests

Author: - Source: http://www.inwowgold.com

The Isle of Refuge, or Queens Colony, as it seems to be called now, is where every new character starts. Some of you may remember the old Isle which was fundamentally the same place for both good and evil characters. Things have changed quite a bit since that time. The basic story has been rehashed. There is still some kind of mysterious, controlling evil that plagues the colony. Your job is to find out what and put a stop to it.
Your career begins as you are zoned in the middle of the colony which is somewhat of a training ground/market place, where you can ask NPCs different questions, buy goods, and start questing. Directly North of where you land is a knightly looking Kerra named Murrar Shar.


Main Quests:
Welcome to Norrath
Talk to Murrar Shar standing in front of Myrrin's tower.
Murrar will actually give you the choice to leave the Island right away instead of partaking in the following quests
Choose the other option to continue the quest.
Murrar will have you run over to see Trainer Hayl who will teach you the basics of battle.
The Art of Combat
Start by speaking to Trainer Hayl who is standing just outside the archway.
Hayl wants you to start by defeating one of the 3 sparring partners standing near by.
Defeat one of these sparring partners and return to Hayl.
Hayl will send you back to Murrar Shar. See him to finish the quest.
Speak to Murrar again to start the next quest.
A Presence of Evil
Murrar Shar will send you off to find Sergeant Haggas this time. Sergeant Haggas is just beyond the archway to the west of the the tower.
Sergeant Haggas will ask you to kill tainted Sapswill invaders. They should be easy enough to find since they all seem to have suicidal tendancies, rushing the baracades.
Return to Haggas and speak to him. The next step is to find a dead soldier. You should be able to find one lying beyond the wooden baracades. Just walking up to the body should update the quest. Becareful, a defiled will rise from the soldiers body and attack you. Dispatch him and return to Haggas.
Haggas will send you back to Murrar Shar who will give you the next quest.
Into the Tainted Forest
Murrar Shar wants you to speak to Predator Sha'dur found west of the baracades and up a hill on the north wall.
Sha'dur will tell you how he lost his bow and arrows. He'll want you to retrieve them.
Kill Sapswill tappers until one drops the bow.
Return to Predator Sha'dur and tell him that you didn't find any arrows.
Upon hearing this the kerra will send you to harvest 3 sticks to help him make new arrows. You will find piles of sticks lying on the ground in the forest.
Return to Sha'dur who will give you some wild life samples to give back to Murrar Shar.
Return to Murrar Shar who will give you the next quest.
Joining the Forward Ranks
Murrar Shar sends you off to find Cleric Mara'Vaen at the head of the Dead Canyon to the far west on the Isle.
Mara'Vaen needs help healing the lost scouts. You will need to pull 3 of them back to the Cleric so she can heal them. Attack them to get their attention and walk back to the Cleric.

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