Spirit Like a Mountain: Increases slashing, piercing, and crushing resistance and roots the Monk in place.
Mountain Stance: Stuns the Monk in place while greatly increasing trauma mitigation.
Assailing Jaguar: Melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
Storm Advance: Every attack the Monk makes has a chance to increase hate with the attacked target.
Silencing Palm: A powerful attack that stifles the target for a short duration.
Lightning Palm: For a short duration, the monk's fist become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks.
Morning Star: A melee attack that does some extra damage.
Arachnid Stance: This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical and mental damage mitigation, deflection and offensive skill, and attack speed.
External Calm: Allows the monk to ward non-physical sources of damage for a short duration.
Infuriatio: Increases the target's hate towards the monk. This ability can be used while stifled or stunned.
Crouching Tiger: Greatly increases defense, deflection, aggression, physical and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance.
Velium Talon: A flying kick attack that dazes the opponent on a successful hit, preventing them from auto-attacks for a short duration.
Everburning: Increases the Monk's attack rate at the cost of slowing draining health.
Velium Palm: A high damage melee attack that costs the monk's health instead of power.
Five Rings: Launches a flurry of attacks.
Horse Kick: A melee attack that deals moderate slashing damage.
Full Moon: A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit.
Flow Like Wind: Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance.
Mindful: Increases the attack speed and casting speeds of all the monk's allies.
Rising Dragon: A flying kick attack that deals additional heat damage over time on the target.
Scowl: Interrupts and increases the hate of all enemies in an encounter towards the monk.
Biting Cobra: A melee attack that deals moderate damage and decreases the target's defense if it hit.
Rising Phoenix: A powerful kick attack that knocks the target down on a successful hit.
Body Like Mountain: Increases slashing, piercing, and crushing resistance and roots the monk in place.
Dragonfire: Spits fire in a frontal arc, dealing heat damage over time every second. Casting times are slowed by anyone effected by this attack.
Iron Stance: Stuns you in place while greatly increasing your physical mitigation.
Tackling Cougar: A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
Chakra: Increases the monk's strength and wisdom.
Will of the Wise: Dispels hostile mental, noxious, and elemental effects on the monk. This ability can be used while stifled or stunned.
Dragon Rage: Every attack the monk makes has a chance to increase hate with the attacked target.
Peel: Peel distracts an enemy that doesn't already hate you the most, and forces you to become their target. Peel slowly increases hate with that enemy, and ends early if you accumulate too much hate.
Stifling Palm: A powerful attack that stifles the target for a short duration.
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