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Races of EQII:The Neutral

Author: - Source: From mmorpg.com

Barbarians

Barbarians are characteristic of their tall and primitive racial traits, in addition to their other ones. They can summon a glass of potent ale with alarming frequency, and drinking it will blur your screen, with a single glass hazing it up a bit, to complete psychedelic head trip level at about twenty glasses! Barbarians can start in Qeynos, Freeport or Gorowyn. Qeynos and Freeport both have barbarian neighborhoods to give you a bit of barbarian back story and culture, Gorowyn doesn't.

Barbarian racial traditions
Tundra Slam: Attack that knocks target back, blurs it's vision and stuns it. Scales to level.
Tribal Strength: Adds 3% to health totall.
Halasian Authority: Adds 5 points to strength.
Blizzard: Raises mitigation versus cold damage by 3%.
Barbaric Rage: Defensive skills go up when the barbarian is under 30% health.
Defender of Everfrost: Double Attack 1% of the time, add 1% to melee crit chance, gain 5 points of Parry.
Sprint into Battle: Reduces power cost of sprint by 25%, and adds 10 to speed.
Brewmaster: Increases provisioner chance by 5%.
Battle Reprieve: Buff that raises strength and out of combat health regeneratio.
Herbology: Raises chemistry skill by 5 points.

Erudites

Erudites are slender, bald, glowing-sigil covered humanoids.They have Auravision. Being infused with magic, they also regenerate their power at a much faster out of combat rate then other races. They have slow fall, the same ability shared by elves and fae. They can start in Qeynos, Freeport or Gorowyn.

Erudite racial traditions
Arc of Lightning: Area of effect lightning attack, scales to level.
Castng Fury: Increases casting speed by 5%, and spell crit chance by 2%.
Intellect of the Sage: Adds 5 points to intelligence.
Magical Protection: Raises mitigation versus magic by 3 points.
Ward of Glyphs: Very short duration ward versus all types of damage.
Homeward Bound: Reduces recast timer of all recall to home city spells by 10 minutes.
Scholarly Pursuit: Increases the success rate of the sage skill by 5%.
Intellectual Feasting: Food lasts 25% longer.

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