Updates in Ever Quest II
Housing & Halls
You can now pay upkeep on your house or guild hall up to 12 weeks in advance.
Wall-placed house items now use a different method to stick to the wall that should keep them from disappearing into the world geometry.
The payments tab has been renamed to "History" and will now display payments and credits to the escrow account.
The deposits tab will only display contributions to the escrow account from players.
Quests
The Invasion of the Vale quest is now a more appropriate level for its difficulty. The Shattered Vale in Antonica now has an escape point inside it.
Guild Recruitment
Guilds will no longer appear in the guild recruiting list if they don't have any recruiters online.
Tradeskills
Merchants in the Maj'dul courts are now selling a wider range of ancient teachings recipes.
Alchemy
Rare cure potions have been removed and standard cure potions have been upgraded to cure the appropriate levels of effects. This in turn should help reduce some of the demand for dusts.
Carpentry
With the advent of scalable furniture, carpenters no longer require recipes that make items of different sizes. The following redundant recipes were removed: comely teak table, small teak table, large light cedar table, vale briarwood guest bed, large vale briarwood corner bar, small redwood room divider, small tynnonium brazier, small purple lilies, small white lilies, embellished rug, eccentric alder chair. Existing items will not be affected.
Carpenters studying the architecture of Unrest have designed a number of new recipes for furnishings in a similar style, to replace the redundant recipes that have been retired.
Tailoring
Artisans have designed some new recipes for threadbare and sackcloth vests, and will continue to work on more vest-type cloth armor appearances for the future.
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