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EQ Fletching Guide

Author: inwowgold Source: http://www.inwowgold.com

   In EQ, a bow wielder can never hope to be the equal of Robin Hood but there is a trade skill that reduces the amount of platinum he spends on arrows to large scale. Before a ranger learns the alternate advancement ability, this gives him an unlimited supply of free ammunition but even with the ability, high level bows require a high fletching skill so it is worth it to keep up with the high damage bows that are available in the expansion from Planes of Power onward.
   There are lots of questions you may think about before you want to learn fletching. Those are: What is the best strategy to develop and use the fletching skill? Which recipes are the most and least useful? Can you make a profit off of this skill? Where is the best city to practice your skill? What classes are best set to take up fletching?
   Fletching is the ability to create your own bows and arrows. Maybe it is one of the more limited trade skills in EQ as it only really appeals to the ranger character class but any class can learn to make bows and arrows. A basic fletching kit and the components to make arrows is all a character needs to starts his fletching career.
   To make greater arrows, and greater elemental arrows, your fletching skill needs to be very high. Have a mage buff your coordination before attempting. If you fail to make the arrows, you destroy both the shafts and the greater arrowheads.
   If you use arrowheads on arrow shafts, you'll make arrows of the proper sort: armor-piercing arrowheads will create armor-piercing arrows and broad arrowheads will make broadhead arrows and so forth. A bundle of arrowheads is enough to make ten arrows. Similarly, using arrowheads on quarrel shafts will make quarrels. Fletchers are not limited to making mundane arrows and quarrels. Special oils can be used on arrowheads to give them magical powers which are created by alchemists.
Because arrows are much cheaper to make in EQ than bows, fletchers could start his career making these. As with the real life production of bow ammunition, there are four parts to an arrow: the point, the knock, the feather and the shaft. Combining all four arrow ingredients in the correct combination will produce an arrow.
It is not necessary for you to know the ingredients to make arrows to raise your EQ character's fletching skill. A full list of the recipes and when each arrow type becomes trivial can be found on EQ Traders, although silver tips will cause the arrows to be considered magical so certain types of creatures can be hit.
Making arrows is a part and parcel. Maybe it is the most important part of this skill to a low level EQ ranger but people looking to make a profit from the skill by selling equipment to other player should learn the basics of using the fletching skill to craft a bow. The fletching skill bow making follows a simple pattern at least up until 135, where better and more expensive materials make a better quality bow.
But most of the time, you need the fletching kit, a shaft and a piece of wood so as to use fletching to make a basic bow in EQ. If you want to make higher level bows, the shortcut is to use more expensive shafts. Compound bows can be made using bow cams at least.
Fletching will be a trade skill that rangers pick up the most often as their class can used ranged abilities most effectively in EQ, but if you just want to make bows and arrows as a way to expand your EQ character or bring in a little extra money through the sale of bows, fletching might be an option.

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