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A Guide to Defending

Author: inwowgold Source: http://www.inwowgold.com

In order to successfully defend against a siege you need to know the basics of defending your battle keep and keeping the enemy at bay as you maintain a point lead and try to wait out the siege attack window. Have some scouts keep a check on any areas near your Border Kingdom entrance in case a guild decides to launch an attack at the last minute rather than declaring early.

Step 1: Assemble Your Army
The Ballista Builder can be found on the keep's tower walls.
As a defender your main goal is to prevent the enemy from destroying your structures. In order to do this you will need an army to defend your keep. To successfully manage your army you will need to assign the appropriate levels to a given group and form a raid. Lower levels should be given someone within range that can apprentice them for the defense. The most important part of commanding your army is a clear line of communication.

Step 2: Perimeter Defense
Depending on where your keep is located you may have as few as one siege module on the outer walls or as many as three. Your goal for defense should be to disable your enemies' siege engines at all cost. Even if you're attacking group is wiped out. If they bring down the siege engine then you have achieved a victory if even a small one. You should have small attack groups ready with this general mission in mind. Every minute you hamper the enemy's ability to bring down a structure brings you that much closer to victory.
Use your ballista to knockback enemy attackers.
Another method of keep defense are the ballista engines which any of your guild can acquire from the ballista builder located on the top of your keeps tower walls. A ballista will do no damage to the enemy but it does provide area of effect knockback to enemy units within its blast range. These small engines can be set on the walls and operate much like siege engines in an attack. These work much like casting an area of effect spell.
Rangers and mages are excellent assets to have during any defense.

Step 3: Keeping Your Point Lead
When the siege begins the defender has the advantage. You will have over 3500 points and it is the job of the attacker to overtake your score. The only way to do this is for them to burn down your structures.
Always end your battle on a good note
The most important thing for the defender is to hamper or hinder the attacking forces efforts to bring down their structures at all cost. Without the points earned from destroying your structures no siege can succeed. Use your ballista weapons, set up hit and run groups, and be ready to go the distance. Time is your enemy and ally. Turn it against your attackers and you will be victorious and keep your battle keep for another day.

Step 4: Win or Lose
Always leave the field on a good note. This will not always be the case, but if you want your enemies to respect you, leave the field on a positive note in the face of victory or defeat. Otherwise you might become that guild that everyone hates and that target on your back may become just a bit bigger. Of course there are those that like that so the choice is yours. Be respectful and respected or don't. The choice is yours.

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