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A Rough Survival Levelling Guide

Author: inwowgold Source:

     The first thing is Addons. I find that when I am starting a new huter, it is good to have a few specific things loaded straight away and keep them running all the time. All of these addons are either available.
In general, I don't run map addons, either, although I do use TomTom, which is a co-ordinate display that is consistent with my own desire for minimalism. There are some good ones around (Metamap and Cartographer are the main two that come to mind) but I find that they actually provide more functions than I really need. Some people might want them though.
Some of these are situational, and I don't keep them running all the time. I only run QuestHelper if I'm questing, Deadly Boss Mods if I'm raiding, or Battleground General if I'm in a battleground.
I also use a macro for both applying Hunter's Mark and sending my pet. I used to use quite a lot of macros, but patch 3.0 has broken the functionality of most of them. Before the patch I would have done a fairly extensive section on macros, but it's sadly fairly pointless now.
The second thing is the levelling. Although many possibly don't know this, the first 20 or so levels (particularly the first 10) are actually a crucial time for a new Hunter. The single reason why is because you don't get your pet until level 10, which means that you have the best opportunity you'll get to learn our single most important skill; kiting.
The ability to kite is one of the primary things that allows us to solo instances which some other classes can't. It's also one reason why we can dominate battlegrounds, but our inability to do it there is one of the main reasons why we're so poor in the Arena. In other words, it's a very important skill to have.
While I won't give you instructions as to specific quests, what I will give you is sets of tactics, that will incorporate each new ability, as you get them. The single most important consideration in my view, when soloing with a pet, is careful management of your threat, which can be monitored with the Omen3 addon mentioned above. You do not want your level of threat with an individual mob to exceed that of the pet, because if it does, the mob will switch from attacking the pet, and will then target you, forcing you to either kite, or use our largely vestigial melee abilities.
The third thing is the instances. We now come to a discussion of five man instances. I want to emphasise the importance of doing these, if a person wishes to become genuinely competent as a Hunter. There are far too many people who simply rush to 70 or 80 as quickly as possible, and then when they get there and are confronted by truly challenging content, panic and are reviled by the other members of the group they are in, because they discover that they have no real skill or familiarity with the class.
The Hunter is arguably the single most complex and versatile class in this game; Hunters often complain about having a greater number of spells and keybinds than most. We have less margin for error than other classes, and given the nature of some of our abilities, can potentially cause far more dangerous consequences to a group if said abilities are misused. Because of this, if you wish to do well in groups, it is essential to obtain as much experience doing them as possible. Do not, above all, wait for raids to be the first instances you walk into. Your progression can and should start with the two instances I mention here; the Deadmines and the Wailing Caverns.
The first thing I will do is make mention of some specific items which a new Hunter will want to obtain from both the Deadmines instance in Westfall, and the Wailing Caverns in the Barrens, as these items are of very good quality for the level, and will make leveling accordingly faster [wow gold]. Given the relatively few damage bonuses early on, Survival as a tree is exceptionally gear dependent, and being able to identify relevant items is thus very important. Because of this, it helps if the Hunter you are leveling is actually an alt, and you already have a high level main which can then be used to finance the Hunter.

For the time being, the following news is a rough survival leveling guide incorporating the new talents for 3.0. it is true that of the options that are available for wow power leveling, Suvival is not certainly the quickest path. However, the advantage is that leveling with the tree will allow to develop a much greater level of understanding of the Hunter as a class. For a new hunter, it should be given more serious consideration.

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