Blacksmiths
The tier one blacksmithing item is [Coarse Weightstone], and considering how abundant coarse stone is once you begin to mine up tin, you should have no problems constructing these in bulk. Players will hand these in to the Faire in sets of ten, to a one Kerri Hicks <The Strongest Woman Alive!>. This item is yellow at 65, green at 72, and grey at 80.
[Heavy Grinding Stone] is the tier two item, and will be delivered to the Faire in sets of seven. Because they contain heavy stone, which drops from iron, these can often be sold for quite a bit, and are an excellent skill leveling tool. Grinding up your stone will take you from 125 when it is yellow, through to 137 when it becomes green. You can keep grinding it up for the odd skill point until it goes grey at 150.
The tier three item is a bit more complicated. [Green Iron Bracers] can be handed in three at a time, but do consume six iron bars per pair. Of course, compared to many of the other items, this is quite cheap to manufacture. Because it is white-quality, your only chance of selling it to other players rather than a vendor is going to come during the Faire. You might do best to advertise their availability over trade channel.
These bracers are orange at 165 and become yellow at 190.
The tier four item is one [Big Black Mace]. This is a pain to make, and might not be worth the effort unless you are using it for skill points anyway. This item is orange at 230 and becomes yellow at 255.
The tier five item is [Dense Grinding Stone] to be handed in 8 at a time. Again, because this only involves stone you'll be mining up anyway, this is both a keen leveling tool and an excellent opportunity to make some money from them. This item is orange at 255 but quickly goes yellow at 255, and green at 257.
Leatherworkers
For the first tier, plan on making [Embossed Leather Boots]. Players can hand in six at a time, and because they are a white quality item, you have a chance to fetch above-vendor prices when the Faire is open. These are orange at 55 and do not become yellow until 85! At 100 they become green.
The second tier item is [Toughened Leather Armor], another "junk" piece that can be handed in to Chronos <He Who Never Forgets> in threes. His quests are more creatively named than the others. For example, this one is called Carnival Jerkins. Orange at 120, this spell grows yellow at 145 and green at 157.
[Barbaric Harness] is the tier three hand-in, in sets of three. Yet another junk piece, while it may only sell well during the Faire to other players, it is still a valuable leveling tool. This item is orange at 190 and yellow at 210, green at 220.
The tier four item is one [Turtle Scale Leggings] which is actually of green quality, and will require the demise of many turtles to craft. Orange at 235, this does not become yellow until 255 or green until 265. Try hunting the turtles along the coast in Dustwallow Marsh, the Hinterlands, and Tanaris.
Finally, at tier five, players can repeatedly hand in [Rugged Armor Kits] in sets of 8. These are not only great for leveling, very useful, and marketable year-round on the auction house, they are a cinch to make. As long as you are a skinner, and skinning all of your beastly kills, you should have no trouble producing these in bulk. These are yellow at 250, green at 260 and grey at 270.
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