Around 20 years ago, the nerubian civilization was still alive and strong. Azjol-Nerub was their kingdom, and the spider-men controlled all its tunnels.
That was all before the Lich King, of course. The Azjol- Nerub instance is like the other WotLK-instances I've done so far - incredibly short compared to vanilla/TBC instances. It is a rather low dungeon, which was the center of nerubian civilization. It's unknown if the nerubians began here, but certainly most if not their entire race dwelled here. They left the rest of the world in peace and pursued their interests beneath the ground. He saw immediately that the nerubians posed a major threat. None of the other races on Northrend had their numbers, their organization, or their discipline. True, the nerubians rarely ventured aboveground, but he couldn't take that chance. Then the Lich King attacked. He chose to swarm the underground kingdom and wiped it clean, during the War of the Spider.
This instance had a pretty cool feel to it. A theme throughout WotLK 5 mans is that they actually make the instances truly follow a theme, rather than boring BC instance looks. The instance starts off with you running through tunnels in caves and over giant cobwebs and eventually there's an awesome huge, huge drop you take that you'll have to see yourself to really grasp.
The first boss was so uninteresting I don't even remember his abilities, but he had a sort of mini-General Rajaxx event as part of the fight.
The second boss was something quite cool. He is a giant spider in a web, and you start on a web above him so you can just look down and watch him. There are constant swarms of other spiders that pour out of tunnels and attack him, but he's quite the badass and consistently obliterates them all. You run alongside the swarm on your way to engage him.
The downside of that cool part is that the swarm stays on him while you fight him, doing incredible damage due to their huge numbers. The boss died in under 10 seconds. After he died the swarm of spiders was still there so it was quite interesting to handle them, at least.
The third boss also goes on my 'most annoying bosses' list like in the previous instance. He summons little adds that are really pathetic and basically die to aoe, and they come in packs of one or two. But he constantly burrows underground and becomes unattackable. Probably 80% of the encounter is spent standing around waiting for him to unburrow.
It is quite clear that this place is a notch harder than the previous ones. We had quite a rough time clearing to the first boss, as he is guarded by watchers - a boss-like type of mob that come with 2-3 adds - and there are 3 waves of these watcher-packs before you can engage the boss.
The last boss is Anub'arak, a servant of the Lich King, and king over Azjol-Nerub. I'm not at all happy with killing off such a big WC3 hero this early, during the leveling stage. He should atleast be a level 80 raidboss (in Ahn'Kahet perhaps) in my opinion! I'm sincerely hoping that he was added in just as a placeholder boss, until the dungeons are finalized.
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