Here we want to make mention of Death Knight guide for noobs. We know many of Death Knight fans can not wait to take a quick look at it. So we avail ourselves of this opportunity to talk about it in detail.
Getting Started, Episode 1: The Runes and the Runic Bar
The Death Knight does not make use of nergy. He does not use rage and quite certainly does not use mana (/spit). Instead, he uses some strange circles with different colors that are called runes and a blue bar that shows 0/100 that is called a runic bar.
The runes are six, two of them from each kind (Blood, Frost, Unholy). No, you can not customize them, although that was the initial intent, but it didn't even make it to beta.
The runes have a 10 second cooldown. Most abilities use one rune, some use 2 (a Frost and Unholy). Those abilities are Howling Blast, Scourge Strike, Obliterate and Death Strike, our "finishers." Death and Decay (our AoE) uses 1 of each kind.
The important thing was that runes have 10 sec CD. So, in order to be efficient, you need to rely on rotations. More about them in a second. (Oh yeah, when explaining rotation I do not include rune power abilities in them, just use them whenever you can/ whenever you have nothing else to do)
Upon using a rune ability (say Icy Touch), you gain 10 Runic Power. If you use a 2 rune ability. Certain spells like Death Coil and Frost Strike use this resource.
Getting Started, Episode 2: Blood, Frost, Holy, wtf
So you found yourself in Orgrimmar/ Stormwind after completing the truly epic beginning quest line. Now what? Well, you may (and should) have already noticed the three talent trees, you may (and probably should) have already specced in one (or more) of them. But what are they all about? First of all, you should know that there is no PvP, PvE DPS and tanking tree. All of them can be used for all purposes. However, some spec will always be better for certain areas than another. Again, it is all to player's choice, but I'll give my best to explain them.
Blood: The blood tree heavily relies on physical attacks. Therefore, it boosts their efficiency and provides the greatest boost to strength and expertise. The special thing about the tree is that it grants you immense survivability through self heals (and stuff that boost heals) like Rune Tap, Vendetta, Mark of Blood, Vampiric Blood and Blood Presence itself. The thing about this tree is that it allows almost constant fighting, no down time at all.
Basic Rotation: Icy Touch (IT) -> Plague Strike (PS) -> Blood Strike (BS) -> BS-> Obliterate
Next Rotation (you need Death Rune Mastery) : IT->PS-> BS x4
I recommend the tree for: leveling/ single target DPS (imo, this tree is the weakest for tanking)
Frost: Frost… well frost boosts your frost attacks. It gives you perfect burst and control, as well as survivability. For me, it is the most enjoyable tree of them all.
Basic Rotation: IT-> Howling Blast (HB) -> BS x 2 -> Obliterate (well basically use HB whenever it is off cooldown, you will also use Frost Strike a lot, so there might be no time for obliterates, maybe even for a second blood strike)
I recommend the tree for: PvP / Tanking (my personal tanking choice, MTed Naxxramas with it)
Unholy: Unholy is all about diseases. And pets. You may have noticed that Death Knights do have a pet, though he is uncontrollable, has a 2 min duration and a 5 min cooldown. Well, Master of Ghouls in Unholy takes care of this. You now have a pet bar and your dead buddy lasts until killed. Unholy also adds 1 additional diseases (Crypt Fever, UB counted as one until like 2 weeks before release but… meh) which tremendously boost disease dependant abilities (Scourge Strike, Obliterate, Blood/ Heart Strike, etc)
Basic Rotation: IT -> PS -> Scourge Strike (SS) -> BS x2
Next rotation (requires Reaping): SS x 3 (this might be a little tricky, make sure diseases are still up)
I recommend the tree for: Good all around, though the pet has no AoE survivability in raids… and it a significant part of your DPS.
Runeforging: Tweaking your lightsaber
As a Death Knight, you can get a free proffesion, Runeforging. It allows you to enchant your weapon for free and actually some of the enchants are better than the normal ones. There are lots of them, we'll just help you bind them to your role:
Blood: Rune of Cinderglacier, though we'd prefer the one that adds 2% fire damage/ Razorice/ parry, as blood only cares about shadow damage for Death Coils.
Unholy: Cinderglacier (definitely!)
Frost: Cinderglacier/ Razorice, both are pretty good
Tanking: Swordshattering (4% parry)/ Spellshattering (deflects 4% spell dmg) / or their 1H equivalents
At level 70, you get Fallen Crusader, which is imo better than cinderglacier, as it heals you for 3% and increases strength by 30% (on proc)
First of all, Death Knights can use 2H and 1H swords, maces, axes, polearms (1H polearm Oo)and wear plate armor. What stats should be on that plate? Well, any Warrior/ Paladin gear is fine now, as Light Knights'gear now aims for strength instead of intellec, still, your brain is dead and rotten by now. Like Warriors, we gain 2 attck power per strength points.
While we do have spells, we do not need spellpower, nor does it add to our damage or help in any way. Instead, our spells contribute from attack power.
The blood tree heavily relies on physical attacks. Therefore, it boosts their efficiency and provides the greatest boost to strength and expertise. The special thing about the tree is that it grants you immense survivability through self heals (and stuff that boost heals) like Rune Tap, Vendetta, Mark of Blood, Vampiric Blood and Blood Presence itself. The thing about this tree is that it allows almost constant fighting, no down time at all.
Frost boosts your frost attacks. It gives you perfect burst and control, as well as survivability. For us, it is the most enjoyable tree of them all.
Unholy is all about diseases. And pets. You may have noticed that Death Knights do have a pet, though he is uncontrollable, has a 2 minutes duration and a 5 minutes cooldown. Well, Master of Ghouls in Unholy takes care of this. You now have a pet bar and your dead buddy lasts until killed. Unholy also adds 1 additional diseases which tremendously boost disease dependant abilities (Scourge Strike, Obliterate, Blood/ Heart Strike, etc).
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