In my part, I'd be much happier if armor was removed from trinkets/necks/rings/staves altogether, and druids were given a talent to convert DPS stats to tanking stats (maybe bump the armor conversion from agi, or turn AP into a bit of dodge). That way we wouldn't have to "steal" necks/rings from plate tanks, and we could use similar accessories for both cat and bear. And if someone in the team slips and lets a 1k armor blue staff through, it isn't immediately heralded as a better tanking staff than any epic in the game. It also gives a smoother progression though the tiers of raiding, since you won't need a separate DPS and tanking staff and only have access to 1 staff per tier.
Here it is the time to talk about the armor trinkets and bear armor mechanics briefly. See the following information:
We are considering changing the trinkets or the way bear armor works so that finding the armor on the items doesn't make them so superior for Druids. If we make this change, I'll announce it before LK ships so that you don't make a heroic effort to get those items with lots of armor.
Bear armor would continue to increase as your armor from items went up, so that you'd still want heroic leather before going on to raiding. We would also make sure your overall armor levels didn't drop.
I'm not sure I would use that line of reasoning. The casters could just as easily say that they are the most fragile so they need the means to escape or deal with melee more than a Feral. It doesn't invalidate your whole argument, but I don't think this particular point makes it stronger.
The amount of times you can shapeshift before running out of mana is considerably lower now.
The counter-argument is that when you shift to bear you are regenerating mana in a fashion that totally protects it from drains and the like. It's not just as simple as giving you more mana or making the shifting cost cheaper. But it is something we'll take a look at.
Why is the druid the only class with a talent based on the number of players in a party? If this is supposed to be a pvp balance thing for arena or to prevent druids from solo tanking then why are we the only class given this special treatment?
I said it's something we might change. Mostly I wanted to understand if it was an actual balance issue in cases other than niche situations or if it was just something that was just a thorn in your paw. I am pretty sure it's the latter, but that still doesn't mean it's set in stone.
It makes no sense why a resto or balance druid are allowed to shift more than us when we are supposed to be the masters of shapeshifting because we are the ones who specced to improve our animalistic side. All we want is to be pvp viable and not be so restricted on mana, I would be lucky if I could even manage an arena fight at this stage with the mana I have now, I wouldn't be able to do anything really.
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