Tigole on the fourth raid instance
After Naxxramas, Obsidian Sanctum and Malygos, Ulduar will be the fourth raid instance.
Wrath of the Lich King Boss abilities
Fear on bosses isn't nearly as scary as it used to be since they don't switch targets. Plus there are lots of ways around it with Tremor Totems, Fear Ward and even PvP trinkets. It's also pretty rare in LK. Bosses who silence or mana drain the tank might not even exist. We still like to silence the healers though. It makes their lives more interesting.
NAXXRAMAS (10 Player)
Four Horsemen chest is fixed internally, next beta patch should have it back. The issue with the infinite respawning spiders in Faerlina's hall is something we're looking into right now.
Next beta patch should have the issue with the Faerlina hall fixed.
Kel'Thuzad's Mana Detonation was inadvertantly made WAY more extreme than intended, this is also fixed.
Azjol-Nerub HEROIC
We ran into the issue with Anub'arak not wanting to stay burrowed internally, and have a fix that the next beta patch should pick up. There was also an issue with Hadronox not using his web pull ability that will be fixed next go around. It's in the LFG system now too, thanks for that bug.
Halls of Lightning HEROIC
We've been tuning this dungeon from both internal and your feedback over the last week. Loken should be a bit more manageable with some specific strategy adjustments based on some changes we've made.
Gundrak HEROIC
Thanks for the Gundrak feedback. We've been tuning various elements of the fights, and the difficulty should be a bit more even. Slad'rah also drops loot from his Heroic table now, nice catch.
The Oculus HEROIC
The Heroic Bosses in Lich King should not drop the same loot as their non-Heroic counterparts. If it does, it's a bug. Eregos not dropping Heroics has been fixed in the next beta build, and he won't evade. We've also been tuning various elements of the different fights to make them more understandable.
Utgarde Keep HEROIC
Thanks for the feedback, and we found the issue with the Helm dropping in two places. The trash creatures on Heroic have a different table to pull from that their normal counterparts. A quick check looks like they seem to be order. If you have further information about what specifically dropped the item that would be helpful.
Utgarde Pinnacle HEROIC
The encounter team has been playing through Heroics and that gauntlet was... rather vicious. Fun, but vicious. We've toned down the gauntlet in Heroic.
Halls of Stone HEROIC
We've fixed the trash mob dropping 1 of 3 blue items every time. We've also tuned down the Brann event based on our own internal feedback and yours. Thanks!
Drak'Tharon Keep HEROIC
We're tracking down several of the instance geometry issues currently, thanks for those reports. We've also fixed some bugs with the first boss not being attacked by trolls. Thanks, all.
The Nexus HEROIC
Thanks for the feedback, Keristrasza and the other bosses definitely got some tuning over the last few days based on internal and beta feedback. We also threw in a little something extra to the Ormorok encounter for Heroic.
CoT: Stratholme HEROIC
Greed now has Stamina instead of Spirit. We noted a lot of the same difficulty feedback in our internal playtests as you all did, and the bosses all got a little bit of attention and tuning. There's also a new timed event for Heroic that I'm interesting in you all trying for the next beta patch.
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