Feral Druids have several gears in the game of the World of Warcraft. We will talk about them here in order to give a quick reference to approximate value of various items available to Feral Druids.
It has several sources of inaccuracy that you must take into account when actually selecting gear for your character. The values are calculated using a mathematical model of the Feral combat. This model tries to do as good a job as it can, but it always has limitations compared to real-game situations. Cat DPS values use the best sustained DPS cycle. Bear DPS calculations assume quite unlimited Rage. Mitigation values use the in-game formulas for calculation of mitigation and avoidance.
The values from the model are dependent on the used base attributes, and the further away your character is from them, the larger is the potential error. However, experiments in changing the base attributes have shown that the effects are quite small and the relative order of the items is quite unchanged, except in the extremes. The used base attributes are shown in the "Info" page for each list.
Both Bear and Cat mitigation lists assume that no healing is available. This emphasizes the value of Stamina as it makes you last longer. However, there is no meaningful way of representing healing, so it is better to have a clear understandable model than a complicated one. However, until you have enough Stamina, the value is appropriate as it represents the buffer Health gives you against damage spikes.
It assumes that you have most of the key DPS or tanking talents. Blessing of Kings is assumed only on high-gear lists. The high-gear mitigation assumes that you are crit immune. There are also other caps that affect gear selection. You have to take those into account.
It used to be that Druid's needed special defense leather gear to be uncrittible, which is important for tanking Heroics and Raids. Recent changes make it so you can do this with only talents. Aside from reducing to-be-crit chance, it also increases your ability to dodge, parry, and block chance. Of these, Druid's can only dodge, so that's the only thing that defense will improve.
But setting bonuses are not included in any of the items. Some set bonuses are very good and make those items significantly more valuable in practice. However, there is no meaningful way to represent the value on individual items, so it's up to you to factor them in.
In the item stats, you should get to know that red color implies DPS stats, green is for mitigation stats, blue for caster stats and purple for resistances.
Socketed items have a base value that indicates the value of the item when unsocketed. The list uses two strategies for socketing - color (including the socket bonus) and best available. The better of the two is used in the item lists. If the sockets and the socket bonus are over-stricken, then the "best gems" strategy has been used and the used gems are shown after the actual socket colors.
If you find missing items or erroneous item information, you can post the information to our official wow gold site. Before reporting, you must check if the issue has already been reported. However, reporting something once more is better than not reporting something at all.
It has several sources of inaccuracy that you must take into account when actually selecting gear for your character. The values are calculated using a mathematical model of the Feral combat. This model tries to do as good a job as it can, but it always has limitations compared to real-game situations. Cat DPS values use the best sustained DPS cycle. Bear DPS calculations assume quite unlimited Rage. Mitigation values use the in-game formulas for calculation of mitigation and avoidance.
The values from the model are dependent on the used base attributes, and the further away your character is from them, the larger is the potential error. However, experiments in changing the base attributes have shown that the effects are quite small and the relative order of the items is quite unchanged, except in the extremes. The used base attributes are shown in the "Info" page for each list.
Both Bear and Cat mitigation lists assume that no healing is available. This emphasizes the value of Stamina as it makes you last longer. However, there is no meaningful way of representing healing, so it is better to have a clear understandable model than a complicated one. However, until you have enough Stamina, the value is appropriate as it represents the buffer Health gives you against damage spikes.
It assumes that you have most of the key DPS or tanking talents. Blessing of Kings is assumed only on high-gear lists. The high-gear mitigation assumes that you are crit immune. There are also other caps that affect gear selection. You have to take those into account.
It used to be that Druid's needed special defense leather gear to be uncrittible, which is important for tanking Heroics and Raids. Recent changes make it so you can do this with only talents. Aside from reducing to-be-crit chance, it also increases your ability to dodge, parry, and block chance. Of these, Druid's can only dodge, so that's the only thing that defense will improve.
But setting bonuses are not included in any of the items. Some set bonuses are very good and make those items significantly more valuable in practice. However, there is no meaningful way to represent the value on individual items, so it's up to you to factor them in.
In the item stats, you should get to know that red color implies DPS stats, green is for mitigation stats, blue for caster stats and purple for resistances.
Socketed items have a base value that indicates the value of the item when unsocketed. The list uses two strategies for socketing - color (including the socket bonus) and best available. The better of the two is used in the item lists. If the sockets and the socket bonus are over-stricken, then the "best gems" strategy has been used and the used gems are shown after the actual socket colors.
If you find missing items or erroneous item information, you can post the information to our official wow gold site. Before reporting, you must check if the issue has already been reported. However, reporting something once more is better than not reporting something at all.
Username
Password
