We will make a discussion about Rune Priest heals, as we know that heals available to a Rune Priest are what make the class shine. If you are interested in it, please take more notice of it.
There are two other heals such as Warrior Priest and Arch Mage, which have class mechanics that either inhibit their healing or enhance it, depending on your perspective or more accurately your situation. It is essential to know how powerful your Rune Priest is that you understand how much this differs from what a Rune Priest can do.
With the exception of a full group heal, Warrior Priest heal through Heal over Times, but all of heals require Righteous Fury. Every heal cast depletes the Righteous Fury pool and even the Heal over Times are instant that can be frustrating, as Righteous Fury is only regenerated through melee attacks or a time-consuming ability called Supplication. As such, Warrior Priest can't heal on and on without mixing in some melee attacks, much less spike heals like a Rune Priest. Their Heal over Times can make your life as a RP much easier but they can't replace you at all.
By the same token, Arch Mages have a mechanic whereby each offensive cast generates force and each heal generates tranquility, but these two attributes are a pendulum; building one reduces the other. If you have a balance of the opposing attribute pooled up, it will reduce your cast time. For example, casting a lot of offensive spells will build high Force and the Arch Mage's big 3 second heal will be instant cast with full Force. Doing so will deplete your Force/Tranquility balance, and start building Tranquility. Rune Priests never get an instant big heal like AM can with this mechanic, but it means that if all you do is heal as an Arch Mage, your spells are going to be slow without some damage mixed in.
As above, that is to say that both the Arch Mage and Warrior Priest can generate some pretty amazing healing. Yet they can't spike heal like a Rune Priest. That's where you come in again, your ability to provide quicker more efficient healing overall is going to provide awesome group synergy and make these other healers even better.
So let's get to heals. Pretty much every heal from every career has a 150 foot range, so we won't be including those numbers are below:
One is Grungi's Gift: 25AP, instant cast. It does not heal for a lot but you can spam this for a good 5-8 seconds and keep somebody up for a long time. And also you can spam it on yourself as you flee. You have the ability to spam this anytime, anywhere and it will heal for a lot. As a Rune Priest, it is a fact that you are doing it wrong id you are not spamming this all over the place. We will use this as the baseline to compare to other heals.
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