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Guides To The PVP System

Author: inwowgold Source: http://www.inwowgold.com

There is no way to be the end-all of PvP guides or a dissertation on the differing abilities and builds of each class. If you're looking for ways to better yourself at PvP, this may help. If you're looking for specific strategies and builds for your class, the best way for you is to try checking out your class forum or the PvP section of WoW. This guide should shed light on many of the gray areas that exist in PvP. As such, it's important to actually know how to get the most out of your time spent. The ultimate goal of PvP is to defeat your opponents. 
What's essential to realize is that you don't always have to do both every time. PvP, especially in battlegrounds, has a strong reliance on teamwork and communication with your allies. You are a member of one of two factions, the Horde or the Alliance. No matter which side you choose, you have thousands of allies. Use them to your advantage, there's no dishonor in teaming up with fellow players.
Battlegrounds are a new type of PvP environments at most that were implemented in differing Blizzard patches. Each type of battleground offers different objectives and different styles of play, but all fall under the Honor System and the regular rules of PvP. The only difference between a Battleground and the normal World are that no matter where you go in the map, you will be flagged. You can not un-flag inside a battleground. Be warned, if you go Away From Keyboard) through either idling or typing, you will be instantly removed from the battleground, sent back to your queuing location, and slapped with a 15 minute Deserter debuff.
This battleground requires the smallest amount of players to initiate. The game will activate when both sides have seven people queued and will cap out at 10 players per side. Once the game begins, if at any time the amount of players on one side dips below 5 and remains that way for 5 minutes, the game will end prematurely and that side will lose by default. Bonus honor and marks will be awarded. You will not receive bonus honor from unmade flag captures.
As previously stated, Warsong Gulch is of the Capture-The-Flag genre of battlegrounds. Each side has a flag in their possession, located on top of a yellow flag stump. You may pick up the flag by right clicking on it. You may not move the flag your team is defending. If an opposing player attempts to steal the flag, you must kill them and right click on the flag once it drops. Doing so will instantly reset it atop the flag base inside your base. In order to capture a flag, you must take the flag from the enemy base all the way back to your own and travel across your own flag. Your flag may not be in enemy hands when trying to capture the flag. If they have your flag, you must wait until it is returned before you may capture.
Teamwork is essential here, from keeping defenders off of your flag carrier, to healing your flag carrier, to preventing the opposing team from stealing your own flag.
By and large, World PvP is what existed before battlegrounds came into being. It still exists pretty readily on PvP servers, but not to the large-scale degree it used to. The difference in World PvP and Battlegrounds is the absence of level brackets, amounts of players per faction (capped at the 40-per-raid, but you can have multiple raids), and the method of re-spawning. In World PvP you must return to your corpse to resurrect. You still take no durability loss from death in PvP, but you do from Guards. Guards tend to re-spawn very quickly compared to normal mobs. Players that are of a grey level to you yield no HKs or honor.

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