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Hunter Overview in Wrath of the Lich King

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Marked for Death (Rank 5/5) - Increases damage done by your shots to marked targets by 5%, and increases the critical strike damage bonus of your Aim shot, Steady Shot and kill by by 10%.

Mortal Shots (Rank 5/5) - Increases your ranged weapon critical strike damage bonus by 30%.

Piercing Shots (Rank 3/3) - Your steady shot and Aim shot abilities ignore 6% of your target's armor.

Rapd Killing (Rank 2/2) - Reduces the cooldown of your rapid fire ability by 2 min. In addition, after killing an opponent that yields experience of honor, your next Aimed shot, arcane shot or auto shot causes 20% additional damage. Lasts 20 seconds.

Rapid Recuperation (Rank 3/3) - Reduces the mana cost of all shots and abilities by 20% while under the effect of Rapid Fire and Rapid Killing.

Wild Quiver (Rank 3/3) - You have a 12% chance to shoot an additional shot when doing damage with your auto shot, dealing 60% damage.

Survival Hunter Talents
Explosive Shot (Rank 1/1), 540 Mana, 6 Second Cooldown, Instant Cast, 5-35 Range - You fire an explosive charge into the target, dealing 742-812 fire damage every second for 2 seconds to all enemies within 5 yards of the target.

Improved Tracking (Rank 5/5) - Increases all damage done by targets that are being tracked by 5%.

Point of No Escape (Rank 3/3) - Increases the critical strike chance of all attacks on targets affected by your frost, freezing and bear trap by 6%.

Potent Venom (Rank 3/3) - Increases your damage done to targets afflicted by your wyvern sting or serpent sting by 3%, and reduces the mana cost of your serpent sting by 30%.

Resourcefulness (Rank 3/3) - Reduces the mana cost of all traps and melee abilities by 60% and reduces the cooldown of all traps by 6%.

The Hunter class, and especially their pets, and seeing some huge mechanic changes in Wrath of the Lich King. Below is an overview of these changes, including interface upgrades and the brand new Pet system. See the other tabs for more detailed information.

Class Mechanics
Here is a few of the major class mechanic changes that will help boost Hunter survivability and group utility.

Longer Auto Shot range.
Aspects no longer cast mana (More in line with Paladin Auras and Death Knight Presences).
Traps which root targets also benefit from the change made to all root spells. They now break after a certain amount of damage is done, instead of breaking immediately upon any amount of damage.
New Pet System
For detailed info on Pet System changes, see the Pet tab...

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