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Hunter-Warrior 2v2 Team Guide

Author: inwowgold Source: http://www.inwowgold.com

There're a few simple tactics to help you win if you decide to get a Warrior teammate or a Hunter teammate.
   There are some tips for Warrior or Hunter. See below:
   The Hunter is mainly used as the bait. In arena, in Pre Wrath of the Lich King, most of the time Hunters would never get attacked, only get Crowd Controlled. Now that people have found out that the Hunters are what's really screwing them over, they are getting killed first most likely.
   Make sure that the Hunter uses frost trap immediately! Remember a trinket can't help when it's an AoE snare or AoE immobilization effect!
   The Hunter must use Aimed Shot as soon as he/her has found their target! The reason why you want to do this is so you can reduce the healing and so the Warrior can use Mortal Strike and then just go on a complete rampage!
The Warrior is pretty much assisting the Hunter take down the healer or clothie. If a healer is getting piled by a Survival/Aim-Shot Hunter and an MS Warrior, there is no way the healer will survive to long!
   The Warrior must use Rend + Hamstring as soon as you attack the target the Hunter attacks or the Hunter tells you to attack! Slowing down your enemy can confuse and make his reaction time a bit slower. You want to rend because this will keep the opponent in combat for an extra few seconds and will cause him/her to be unable to use Bandages until the rend is finished proccing.
As the Warrior sees Rend, Hamstring, Mortal Strike and Aimed Shot debuffs on the target, use Bladestorm. You want to use Bladestorm so you can get the rest of your debuffs on them like Trauma and Deep Wounds. Even if you did crit on them and you have both debuffs on them it's still good to do this so you can continue to do your burst. Most of the time after your Bladestorm, it allows you to use execute and overpower.
The Warrior must save at least 20+ Rage during the fight just something bad might happen. Like if the Mage uses Iceblock then you have to right away use Shattering Throw. It could be best to make a macro for it.
   There are also some tips for both Warrior and Hunter.
   Since there are no direct healers in this team, you have to keep an eye on your health and your opponent's health. And since Warriors have a Heal that can heal for 30%, you are most likely to survive. They also have another talent that lets them heal for 6% if fully specced into after being hit by a crit.
   Warriors and Hunters are a direct and burst of damage, you are going to be targets of Class Control or Crowd Control. In this case, you have to decide whether or not to trinket. If the Warrior is Crowd Controlled and you're fighting a healer and a fighter then most likely you won't have to trinket but if the Hunter is Crowd Controlled and it's the other way around then you might have to.
   The Hunter and the Warrior stay together in the beginning of the arena battle. We don't know why, but for some reason in every arena no one just charges in, there's always those first 10 awkward seconds of just moving left and right looking at your opponent's health and talking trash about them over vent. If you guys split up in the beginning this could be a quick and easy loss for you. A Rogue could start stun locking your partner while you're not even near him trying to go for the Priest.

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