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Instance Guide

Author: inwowgold Source: http://www.inwowgold.com

Playing in an instance typically requires more skill, work, and planning. Instances contain elite monsters that are more powerful than most outdoor monsters as well as some tricks or puzzles that need to be solved in order to advance further through the dungeon and beat it.

Dungeon Player Caps
All dungeons have a cap on group size to limit the number of players that may enter the dungeon. It was necessary to add this cap as raiding these dungeons trivialized much of the content.

Create your Party or Raid Group

Get a Healer
It's difficult to play in dungeons without a healer. Preferably, you want to bring at least one Priest for healing and resurrection in a single role. Priests find themselves constantly private messaged for groups because their healing abilities are in high demand. If a priest is not available, you can use Druids and Shaman, or even Paladins. While a Paladin can heal, you typically don't want to rely on that for healing for your entire group.

Get a Tank
You will have greater success with a heavily armored class like a Warrior or Paladin to soak up damage and to lead the party through the dungeon. You can play without a Warrior, but you'll find it's much better to have a good Warrior whenever possible.

Puller
Find someone to pull for the party. A Warrior can do this with its ranged weapon, and a Hunter is also a great pick for this role. The Hunter can even place a giant target on a monster for the party to see, which helps coordinate attacks. And the Hunter can lay down traps to immobilize or hinder pulled monsters. Many raid groups rely on a Hunter to pull and a Warrior to tank.

Odd Groups
You can create non-standard groups for dungeons. They can work depending on the skill of the players, the level difference, equipment, and the balance of the group. However, non-standard parties are recommended only for expert players.

Pick a Group Leader

Take an Expert
If possible, bring someone who knows the dungeon and its secrets so that they can tell newcomers what to do. If you want to explore the mysteries of the dungeon yourself, don't bring that expert.

Meeting Stones
Meeting Stones are located outside of each dungeon to help players find a group to adventure with in the dungeon. Meeting Stones cannot be used to summon players that do not meet the level requirements.
Meeting Stones function similar to a Warlock Summon spell.
A second party member then clicks the portal to summon.

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