Arcane: Even if you plan on becoming a frost or fire mage there are some must-have skills in this tree.
Improved Arcane Missles 5/5: Its nice to be able to do some damage when you have a dual weilding rouge in your face. This way your spell is not interuppted and it also unlocks the next teir.
Arcane Concentration 5/5: This one is Great, 10% of the time the next spell you cast will cost you 0 mana, so when it procs fire off your most mana expesive spell like arcane missles.
Evocation1/1: Enought Said this one speaks for itself. This combined with mana sheild is a Second life for the mage against non magic classes. Catch your self low on health and mana and things are looking grim activate mana sheild and turn this on. It wil fill your mana bar and cant be inturpted while your mana sheild is up. Also in PvE this spell drastically increases your exp/hour its free rest every 10 minutes. Les time resting more killing monsters.
Improved Arcane Explosion5/5: This is another must have, it turn this spell into an instant cast spell that you can cast while running.
Say your level 50 you have 3 level 15's and 2 level 35's atack you. Throw on your mana sheild and spam this spell the level 15's will all die very quickly leaving you with 2 (pretty damaged) level 35's to deal with. While your fireballs/frostbolts could kill the level 15's in one or two hs, this will kill them in a 1/4 of the time.
Improved mana Sheild Increases the total damage your mana sheild can take this is a must have.
Improved Counterspell If you want to have any hope at all of beating preists and paladins you need this. it will silence them for 2 seconds, so blast them till their life is low then as they heal counterspell them and deal the death blow.
Theirs more in the arcane tree you can take but they are optional depending on your build and what you want.
Now we come to the point of choice. Fire or Frost.
Each has its advantages and disadvantages. Fire is good at dealing massive damage in the shortest time, while frost is good for more control while still dealing moderate damage. Fire mages will have an easier time killing palladins and priests than would a frost mage, but will also run out of mana much quicker.
The general rule is fire mages are for 1eve1 combat while the frost mage is good vs. multiple enimies.
Fire Talents.
If you plan on going fire mage heres a rundown on the possible talents availble.
Improved Fireball5/5: This is a very nice one it knocks 0.5 seconds off your cast time making your 3.5 cast time 3 secs. Everybit counts when your trying to deal max damage in the fastest possible time.
Impact5/5: 10% chance to stun the target is awsome.
Ignite5/5: Another great one, burns the target for 40% of the spells damage when crits occure.
Flame Throwing2/2: Adds 6 yards to your fire spells.
Improved Fireblast 0/5: 1.5 seconds for 5 talent points off a 15 sec cooldown is pretty much a huge waste of points.
Pyroblast 1/1t: well worth the 1 point investment, this spell does great damage, the fallback is a long ass 6 second cast, use it as a first blow, or after polying sumone or in combination with the instant cast talent presence of mind in the arcane talent tree. It does about twice the damage of a fireball at double the casting time but costing the same mana as a fireball.
Incinerate 0/2: While it looks kind usefull it adds 4% maxed to your crit chance with scorch and fieblast, not worth 2 points or 1 point in my opinion.
Improved Flamestrike 0/3: A great improvement to a almost never used spell. Dont waste points here unless your trying to unlock flamewave the best aoe spell a mage has.
Burning Soul 3/3: This one is priceless in PvP when you have a dual weilder bashing you in the face, or a hunter with his stupid magic arrows that go through your mana sheild.
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