Do you want to know how to solo wow Mage from level 41 to 60? We here are willing to talk about the guide to you how to solo your Mage at will.
It is a challenging affair to level a Mage through level 40 to 60. You don't get as much spell power as you do when you hit level 60 and you don't have the benefit of easy mobs that do nearly no damage like you for the first thirty to forty levels. Things become more difficult. With the rapid experience rate, the grind will start taking a toll on you. Luckily there are a myriad of ways to take on encounters to lower downtime, increase the speed that you kill enemies, and provide you with a fast path to level 80.
Probably you have nerve used kiting any more, you should have a good grasp on what it is. As previous said, we discussed kiting at length even if for the first thirty levels you can pretty much spam Frostbolt or Fireball and come out on top. At around level 35-40 kiting becomes a necessary effort in order to minimize damage to yourself from stronger enemies and most importantly to allow you the fastest possible spell casting speed. See, every time you take a direct hit (from a spell, arrow, sword) your casting time is pushed back a little bit. Some abilities can prevent that.
It occurs to you that Frost Mages are kings of kiting but that's a misnomer. While hurling massive chunks of frozen doom at your enemies will snare them, it doesn't necessarily mean that you'll have to consistently kite. Frost Mages at level 40 get an ability known as Ice Barrier that absorbs 438 damages and is recastable every 30 seconds. The barrier will prevent pushback as long as it holds so you have the ability to cast normally. Furthermore, Frost Mages have Icy Veins which completely stops pushback. So pushback isn't necessarily a big issue for a Frost Mage.
However, a Fire Mage has only one defense against pushback and that's Burning Soul and only stops pushback 70% of the time. So if an enemy is going to get more than a few hits in on you then you're going to probably get your casting delayed. So it's more important to a Fire Mage who lets an enemy get close enough to them to hit them to put some more distance between them. Of course, difficult enemies like anything colored Orange or elites are defiantly going to want to be as far away from the thin papery armor of a Mage as possible.
There are some more tricks you can do for kiting at level 40. Let's first go over when and where you should kite and when you should just stand your ground. If the enemy gets to you and it's below 20-30% health and is just a regular mob then you should just finish it off. If it's above 30% health then you're going to want to do some minimal kiting. If it's above 50-60% health, elite, or a very high level then you're going to want to go all out.
One is that the same one we learn before. When the enemy gets to you simply cast Frost Nova and stand back which means that it gives you enough time to cast another spell. Another is the same thing but with more distance. When the enemy is nearly at your toes spin your camera around behind you. When you're done with your last spell push your character forward, cast Frost Nova and Blink. Spin your camera back around and push your character forward again. Using the default controls you can spin your camera by clicking on your character and you can push yourself forward by mouse- walking. This will put a few yards between you and the enemy and allow you to go right back to casting.
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