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Over-stacking

Author: inwowgold Source: http://www.inwowgold.com

   Making constant small adjustments is one of the things you find yourself doing at fist when coming into a new spec and role. You've been a PvP arms Warrior for most of the Burning Crusade but now you're a raiding Arms DPS Warrior and you need different things from your spec, which is pretty significantly changed from what it was at level 70. You're a tank for the original endgame, but stepped away for a while and then came back in time to level to 70 just before the expansion, and are now looking at what you need to do to get ready to tank 10 man raids for your small guild, and are realizing that the leveling prot spec you were using isn't quite up to it.
   You could be fury again after tanking for over a year and realize that your spec has points in all the wrong places and you've too much hit and not enough crit or AP on your gear. Not that we would know what that was like. It's not like we intended to be sitting at 550 hit rating and once we stopped and looked at the upgrades we've recently acquired, we realized that we'd gone overboard on hit to the detriment of crit and AP. It's true that the white hit cap for fury is somewhere around 950 hit rating but we're easily over the 361 or so you need for specials while dual wielding. Given that the miss chance for special attacks is 9%, and not 8%- if it's 8% now, which seems fairly well tested and proved by this point, then you can shift how much hit we need with TG down the table. Once they drop the 5% penalty on specials, you can drop it even further. So while making that soft hit cap on special attacks is very important, you can do it with roughly half the hit rating. What we need now is crit and AP.
   For our part, we did not mention this at all as it is sort of embarrassing and we know there will be insulting comments about it. This means that we get insulting comments when we accidentally post that a leather item is mail. But it is worthwhile to see how the luck of the draw can make adjustments necessary. We did not notice we were collecting so much hit gear until we suddenly looked at the sheet and saw ourselves way over what we needed. Even after throwing Massacre on two weapons instead of the Titanium Weapon Chain and replacing some gems with Bolds, we are at 419 hit rating and we'll keep looking for upgrades that will increase strength and crit rating. We suspect replacing gloves alone will solve the problem – now we have taken the hit enchant off of them for Crusher instead.

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