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Play a Tankadin:Item Stats and Bonuses

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While a more detailed section on raid gear will follow later in the guide it is important to understand the stats and bonuses that items provide to you as a Paladin. It is critical to understand which stats and bonuses are good for you and why. For the basic numbers for all stats you can refer back to the Paladin - Basics section. However a few more details are needed for tanking on several of the stats and bonuses.

As a protection based Paladin you will be focusing on Stamina and Strength as your two core stats. For item bonuses you need to focus on: Defence, Dodge, Parry, and Block.

The most important stat or bonus, is Defence. Your goal with defence is to get to a rating of 540 at level 80 so that you can tank raid bosses. It is important at this point to understand that the numbers shown on items are the bonus to defence and not the actual defence rating. This is true for all bonuses. The amount that the item bonus adds to your ability varies based on your level. For defence at level 80 you need roughly 4.9 defence on an item to gain a single point towards your 540 number. This means that at level 80 in addition to your base defence, you will need to collect almost 700 defence as bonuses on items to reach the 540 rating. Once you are at this rating then raid bosses will not be able to critically hit you and you can start focusing on other defence skills and stats.

Stat wise it is easy to see why Stamina is important, every point provides you with 10 extra health base, which turns into more after your talents and Kings. When you factor in the 12% boost through talents and 10% from Blessing of Kings, a simple investment of 10 stamina that would grant 100 health becomes a 122 health boots. Obviously the more health you can have as a tank the better, however a balancing act comes into play as you need to ensure defensive abilities as well or you will be too hard to heal no matter the amount of health you have. Stamina also acts as a threat boost if you have points in the Touched by the Light talent that provides 30% of your Stamina as spell power. Strength is the other tanking stat as it provides both threat, through increased attack power and damage, and mitigation, through increased block value. Every two points of strength adds a point of block value reducing the incoming damage.

Item bonuses are a bit more complicated than stats and defence. The three you are looking for should all be balanced, however dodge and parry are better than block as they completely mitigate (avoid) incoming damage, where as block only mitigates a portion of the incoming damage up to your block value. The bonus numbers on the items again go through a conversion process that is based on level to determine how much they affect the actual percentage change to dodge, parry or block. At level 80 the numbers required to generate a 1% chance of each ability are roughly: Dodge = 39.3, Parry = 49.2, and Block = 16.4.

Since dodge avoids all damage and has the lower conversion number when compared to parry, many tanks have just focused on dodge. To counter this Blizzard has implemented a diminishing return system on all of these avoidance stats to promote balancing them. The amount dropped off due to diminishing returns increases as you stack any given stat. When compared to the old percentages (Pre-WotLK) the same amount of dodge that would earn you a 25% chance to dodge now earns just over 20%. An old 30% chance to dodge drops to a roughly 23% dodge chance. As you can see this makes balancing the three bonuses critical.

In addition to the above core stats and bonuses, many items will have additional stats and bonuses. The ones that are also good for a protection based Paladin are: Agility, Hit Rating, Expertise, and Block Value. However you should not give up any of the previous core stats or bonuses to get them.

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