Always remember, hunters of all specs are fully equipped with aggro-dropping or misdirecting spells. These can be powerful weapons in your arsenal. They enable you to stand back and shoot much easier. These spells include Disengage, Feign Death (FD) and of course misdirect. Feign death is your friend, remember it and use it.
The best technique for a hunter is to let someone else (ideally your pet if your solo or the tank if your grouped) take the hits while you just stand back and release deadly arrows or bullets into the target. As a marksman hunter though you put out huge burst damage, so keep it in mind and start a little later than you would normally if your FD is on cooldown.. If you are running a threat meter (such as Omen or KTM), then any time you get to 100% threat you should feign death to drop aggro. Then start DPSing again. If you are really over geared compared to your pet or the tank, then dropping a frost or freezing trap in front of you will help if you don't have FD up in time. You also have scatter shot as a last resort so that you have a few seconds to get away while your pet grabs aggro back or you have time to drop another trap. If the MOB is a caster you can also silence them to give yourself a small break from incoming damage.
How to unleash shots is critical as just sitting there firing shots will not do all that much. As a marksman hunter you have many shots at your disposal, make sure you use them. Some of the most critical ones have already been mentioned above (silence and scatter shots). Silencing shot is an excellent opening shot when dealing with casters of any kind. You can open up with this shot and lead them right into a trap, where as without it, they would stay at distance making you get close to them. Your regular shots though are going to be an aimed shot opening with follow ups of stings, arcane and steady shots.
Aimed shots are great as opening shots and then very quickly lose its shine due to casting time. It's easy to justify the long cast time when you are not in combat, however it is an eternity once in combat and should generally be skipped unless you are in PvP where the healing debuff will come into play. After the initial aimed shot, you can move on to keeping up a sting of your choice, either viper (against mana users) or serpent (for extra damage). Keep the sting applied and then use a fairly standard shot rotation of auto - steady - arcane - auto - steady, adding in Multi Shot when there is no CC targets nearby and as your cooldown permits. If the MOB every gets pulled towards you, either FD or use scatter shot to give the tank a chance to pick them back up.
Once shot that is generally ignored, but shouldn't be is distracting shot. In PvE when your group healer or cloth wearer is being attacked you can quickly save the party by firing off a distracting shot to pull the MOB to you, or better yet into a trap, than leave it on your squishy cloth wearing friend.
In PvE your shot rotation or priority changes drastically. Now you really need to mix in viper sting to drain mana on casters, concussion shot to stun players briefly, arcane shot to remove buffs and properly timed aimed shots to reduce healing done to the target. Marksman hunters also gain the amazing scatter and silencing shots and these should be used whenever you can. In short, in PvP combat it is not nearly so much about a rotation as about the right shot at the right time, and learning what to do takes a lot of time.
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