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Priest Shadow Talent

Author: - Source: http://www.inwowgold.com

Keep in mind that this spec is not for every aspect of the game. It's not even for every player. I'm using this spec as a level 70, PvE raiding spec. It's not perfect, I'm not completely happy with it, but I think that's because our trees are currently meant for level 80 and not level 70. I haven't been able to come up with something I like better yet. When I plan ahead for level 80, it feels much more complete. We don't have the luxury of those extra 10 talent points yet, so this is what I'm using for now:

Tier 1
Spirit Tap: Max 3 points, provides up to a 100% chance to gain a 100% bonus to your spirit for 15 seconds after killing a target that yields experience. You also continue to regenerate mana at 50% rate while casting.
Amazing base level ability as it allows you to grind and level much faster.
Requires you to land the killing blow, if someone else kills the target you do not get the buff.
Strongly Recommended
Improved Spirit Tap: Max 2 points, your Mind Blast and Shadow Word: Death critical strikes increase your total Spirit by 10%. For the duration, your mana will regenerate at a 20% rate while casting. Lasts 8 sec.
A great addition to the base Spirit Tap ability that allows even more mana regen, but this time while in combat and still fighting, before you kill your target.
Blackout: Max 5 points, provides up to a 10% chance to stun your target for 3 seconds when hit by one of your shadow damage spells
This works even on DOTs, although it only happens on the application of the DOT not at each tick.
Amazing for PvP players as any stun helps, good for PvE while soloing, less useful in a group
Recommended for leveling and PvP


Tier 2
Shadow Affinity: Max 3 points, reduces the threat you generate from shadow spells by up to 25%
This is a must for Shadow Priests in groups and raids so that you will not draw aggro as often, useless for PvP and Soloing.
Shadow spells generate a significant amount of threat and without this in a raid situation you will be forced to lay off damage dealing for periods of time in many fights.
Recommended for Raiding or Group Shadow Priests
Improved Shadow Word: Pain: Max 2 points, increases the damage of your Shadow Word: Pain by up to 6%.
Since SW: Pain is one of your most used spells any boost you can get must be considered. Here you get 6% for a simple 2 talent points.
SW: Pain should be up on all targets at all times, therefore it probably grants you about 2% extra total damage, making it well worth the points.
Shadow Focus: Max 3 points, increases your chance to hit with your Shadow spells by up to 3%, and reduces the mana cost of your Shadow spells by up to 6%.
This talent combines two great benefits. The first being of key concern to all raid players. Being hit capped greatly increases your damage output and removing 3% off of the required 17% at level 80 is a significant amount.
The 6% cost reduction of mana for your spells greatly increases your longevity in a fight.

Tier 3
Improved Psychic Scream: Max 2 points, reduces the cooldown of your Psychic Scream by up to 4 seconds.
Improved Mind Blast: Max 5 points, reduces the cooldown of your Mind Blast spell by up to 2.5 seconds.
This cuts the cooldown time down to less than 6 seconds, which allows a much better rotation with Mind Flay.
Mind Flay: 1 point skill, that grants you a channelled spell that causes over damage over time and slows the target to 50% movement speed.

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