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Priest Shadow Talent

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Tier 4
Veiled Shadows: Max 2 points, decreases the cooldown of your Fade ability by 6 sec.
While fade is a nice quick threat reduction ability, it only temporarily reduces your threat.
Shadow Reach: Max 2 points, increases the range of your shadow spells by 20%
A very good talent for almost any situation, but especially with the movement slowing ability of Mind Flay.
Shadow Weaving: Max 3 points, provides up to a 100% chance to cause your target to become vulnerable to shadow damage. When vulnerable shadow damage done is increased by 2% for 15 seconds, and can stack up to 5 times.

Tier 5
Silence: 1 point skill, silences the target preventing them from casting anything for 5 seconds.
Works very well when pulling casters in PvE encounters so that they come away from other dangerous MOBs.
Vampiric Embrace: 1 point skill that allows you to afflict your target with Shadow energy that causes you to be healed by 15% and other party members to be healed for 3% of any Shadow spell damage you deal for 1 min.
A staple Shadow talent and a must have for all players this deep into the tree.
Improved Vampiric Embrace: Max 2 points, Increases the healing received from Vampiric Embrace by up to 67%.
Brings the healing that Vampiric Embrace provides up a significant amount.
Focused Mind: Max 3 points, reduces the mana cost of your Mind Blast, Mind Control, Mind Sear and Mind Flay spells by up to 15%.
This ability improves the mana efficiency of your 2 most used spells (Mind Blast and Mind Flay) by 15%, and allows you to last much longer in group or solo combat.

Tier 6
Mind Melt: Max 2 points, Increases the critical strike chance of your Mind Blast, Mind Flay, and Mind Sear spells by up to 4%.
This grants a nice increase in your key damage dealing abilities chance to critically hit.
For only 2 points, it is worth it for the increase, but only if you can spare the points, which can be tough.
Darkness: Max 5 points, provides up to a 10% boost to all your shadow spell damage

Tier 7
Shadow Form: 1 point skill, allows you to enter shadow form causing 15% additional shadow damage and reducing all physical damage you take by 15%. While in shadow form you can not cast any holy spells. . Your Shadow Word: Pain, Devouring Plague, and Vampiric Touch abilities deal increased percentage damage equal to your spell critical strike chance.
The talent you are aiming for as a Shadow Priest. 15% damage increase for one single point!
While you can not heal in this form, that's why you have Vampiric Embrace and Power Word: Shield, between those two you have more than enough healing and damage prevention to last through any encounter.
Shadow Power: Max 5 points, increases the critical strike damage bonus of your Mind Blast, Mind Flay and Shadow Word: Death spells by up to 100%.
A huge increase to your critical strike damage with these spells.

Tier 8
Improved Shadowform: Max 2 points, your Fade ability now has up to a 100% chance to remove all movement impairing effects when used while in Shadowform, and reduces casting or channeling time lost when damaged by up to 70% when casting any Shadow spell while in Shadowform.
Two great bonuses in one talent!
Fade removing movement impairing abilities is directed towards helping shadow priests survive in PvP and makes this mandatory for PvP players.
Misery: Max 3 points that grants your Shadow Word: Pain, Mind Flay and Vampiric Touch spell an increase to the chance for harmful spells to hit by up to 3% lasting 24 sec, and increases the damage of your Mind Blast, Mind Flay and Mind Sear spells by an amount equal to up to 15% of your spell power.
A very nice raid buff that allows players to save points towards hit capping their gear.

Tier 9
Psychic Horror: Max 2 points, causes your Psychic Scream ability to inflict Psychic Horror on the target when the fear effect ends. Psychic Horror reduces all damage done by the target by 30% for 6 sec.
This talent is meant for PvP players to further hamper their opponents even after they come out of fear.
Since many players come out of fear and immediately try to counter with a big attack it can be very effective.
Vampiric Touch: 1 point skill, a shadow damage dot that at max level does damage over 15 seconds and causes up to 10 party or raid members to gain up to 0.25% of their maximum mana per second when you deal damage with mind blast.
The spell that really solidified Shadow Priests position in raids. Allows you to act as a mana battery for all players in your group.
Pain and Suffering: Max 3 points, your Mind Flay has a 100% chance to refresh the duration of your Shadow Word: Pain on the target, and reduces the damage you take from your own Shadow Word: Death by 30% .
The ability to refresh your PW: Pain by using another of your normal damage spells is a huge bonus as it allows you to not have to recast it on a target almost ever.
The reduction to the damage you take from your SW: Death is also a huge boost as it allows you to cast Death almost with impunity since you will be healing yourself with Vampiric Embrace.

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