Northrend is full of well-designed new areas and things to do. Wrath also adds two new arenas to Warcraft's competitive Arena system, where groups of 2v2, 3v3, and 5v5 matches occur. The Orgrimmar Arena is designed like a Roman colosseum where teams enter on a platform underground and are raised up to the floor when the match starts. It has moving pillars that can interrupt ranged attacks. Walls of fire erupt from the ground, causing damage to players standing nearby. The Dalaran arena takes place in the sewers of Dalaran with players starting in pipes and being pushed out by a stream of water when the match starts. The first arena season for Wrath of the Lich King starts December 13th, a month after the initial release of the expansion. Right now, PvP is a little random, since many players are still coming to grips with the new abilities.
While what's in the box and on the servers is great, it's not quite as much as was originally promised for the expansion. Several raids, including an epic battle with Arthas himself, aren't available at the time of this writing, and are scheduled to appear in an upcoming content patch. Also, promised features like dual specs, which will allow players to flip between two sets of talent configurations on the fly, haven't made it in yet.
But it's hard to complain too much about minor omissions like those when the current content in Wrath of the Lich King is so broad and so solid. This package makes for an epic and excellent expansion to World of Warcraft, one that will certainly keep longtime players coming back. And the increased accessibility and streamlined nature of World of Warcraft 2008 compared to World of Warcraft 2004 mean that even players who gave up a long time ago will also find plenty of reasons to return to Azeroth.
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