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Rogue Spell & Ability Guide (Level 1 -Level 10)

Author: inwowgold Source: http://www.inwowgold.com

Level 1
Strike I: A cruel strike that inflicts melee damage plus 10.
Stalk: Causes you to enter a stealthed state and begin stalking your opponent.
Level 2 
Lacerate I: Slashes your target, inflicting 66-72 damage over 15 seconds.
Keen Eye I: Increases your damage by 10, your accuracy by 5% and your critical chance by 8% for 10 sec.
Level 4 
Backstab I: Backstabs your target, inflicting 300% weapon damage plus 25-31.
Knee Break I: A stomping kick that inflicts 25-31 damage and reduces your foe's movement by 70% for 20 sec.
Pickpocket: Allows you to steal items used in rogue poison, flechettes, and scrolls from humanoid NPC's.
Level 6 
Revenge I: Counterattack after a successful parry, dealing 150% weapon damage plus 22-28.
Hemorrhage I: Cuts your foe deeply, causing 454-481 damage over 15 seconds.
Lethal Strikes I: Increases melee damage by 12% while active. Using Lethal Strikes for 15 sec will result in Bloodlust, further increasing damage by 6%.
Plunder: A finishing move that allows you to dig even deeper into your target's pockets, giving you a chance to get more loot.
Level 8 
Ravage I: A surprise attack that inflicts 400% weapon damage, plus 64-72 and stuns your target for 3 sec.
Wicked Strike II: A cruel strike that inflicts melee damage plus 30.
Blinding Flash: Hurl a bit of flash powder in your target's face, stunning it for 6 seconds or until damage is done. This also turns off auto-attack. - Requires 1 flashpowder
Smoke Bomb: Using flashpowder, you can blind nearby opponents, allowing you to enter stalking form. If you are actively being attacked, you will not be able to remain stalking.
Level 10 
Vicious Strike I: A vicious attack that increases melee damage by 115. Deal additional 67-75 damage on a critical hit.
Lacerate II: Slashes your target, inflicting 407-432 damage over 15 seconds.
Blindside: You quickly strike at the attacker of your defensive target, dealing 300% weapon damage plus 48-54 and causing all melee attacks that hit the offender to critically hit for 4 sec. The same opponent may only be blindsided once every 36 sec.

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