As a Shaman, you should be familiar with Shaman totem. To large scale, totem is a part and parcel for Shaman. Here is a guide for your reference. How many totems are you holding at hand? If no, you can come across those totems we talk to you.
First and foremost, Air totem is the easiest of the quests, and we highly suspect that it won't remain in this form forever. Talk to your trainer (for Taurens, it's the sleeping guy in Thunder Bluff on Spirit Rise). You'll be told to head for Thousand Needles and speak to an NPC. Chances are that you've already been in Thousand Needles. If not, go south of where Brine is, take the lift down, and follow the road southeast to Freewind Post, get the wyvern route here, and then head northeast. There's a cave along the northern wall with a ramp leading up to it (there's actually two caves on the northern wall and you want the eastern-most cave). The NPC is right outside. There's an NPC with a fun quest inside too that opens up a series of more quests, several of which are not fun at all but decent XP.
Call of Water is ridiculous, have your Ghost Wolf purchased and on your hotbar, you'll be glad you did. It will also benefit you to strategically bind to reduce travel time. Recommendations for how to do this are included. Accidentally we happened to fall into Dustwallow Marsh while exploring the mountains in southeastern Barrens before doing this quest, and we managed to find the ogre village (Blackenwall or something) in there and pick up the flight route to it. This ended up saving a ton of walking time later, as we could fly to that village and take a short jog out of the Marsh that dumps you out right near Brine's shack. The trouble with this approach is that the critters in.
Dustwallow are hellacious at this level. If you're brave or stupid, give this a shot. Head into Dustwallow from the normal entrance in southeastern Barrens and follow the road until you hit the ogre camp, then pick up the flight route, it cuts out that nasty long run down from Crossroads.
On the Grol'dam Farm, Kranal Fiss is in a small building northeast of the Crossroads. Note that as you head north out of the Crossroads, you'll see a small building and a tower on the road. This is not where Kranal Fiss is. Go north beyond that, the road will split to the north and to the east. Head northeast at this point, you'll see the farm, with two buildings. Fiss is in the far building. He'll tell you to talk to Telf Joolam in Durotar, and give you the Torch of the Dormant Flame.
From Grol'dam Farm, follow the road east out of the Barrens into Durator. You'll cross a Bridge over the Southfury River. As soon as you cross the bridge, turn south and follow the east shore of the river. Travel a few minutes until you run into the mountains. There is a winding path up the mountain, it's somewhat hard to see and follow, and it's very narrow. At one point it appears to be a sheer drop-off dead-end, but it's not. Step carefully. When you reach the top, Telf is there, and when you speak to him, he will tell you to get some Fire Tar and a Reagent Pouch.
The moment you go back north from Telf's mountain until you reach the road, and then follow it east to Razor Hill. Once there, travel north but do not enter the ravine, head to the right side of the path up the hill. Keep moving north until you see a cave with some Burning Blade mobs in it. Fight your way in until you see Burning Blade Cultists (the ones with the imp pets). Kill them until you get your Reagent Pouch. Only the Cultists drop the pouch, so don't waste your time on fanatics or neophytes.
At that moment, you should take your tar and pouch back to Telf. He will give you the Fire Sapta. You can head up the hill past him until you reach the rock shrine. You must defeat a level 12-13 elemental and loot an ember from his corpse. He's a piece of cake, the standard Shaman approach to solo combat will make short work of him (drop your stoneskin totem, melee and shock him to death, bring a heal potion if you're worried). He drops an ember, take it and the torch you got from Fiss to the brazier next to where the elemental spawned and light the torch.
First and foremost, Air totem is the easiest of the quests, and we highly suspect that it won't remain in this form forever. Talk to your trainer (for Taurens, it's the sleeping guy in Thunder Bluff on Spirit Rise). You'll be told to head for Thousand Needles and speak to an NPC. Chances are that you've already been in Thousand Needles. If not, go south of where Brine is, take the lift down, and follow the road southeast to Freewind Post, get the wyvern route here, and then head northeast. There's a cave along the northern wall with a ramp leading up to it (there's actually two caves on the northern wall and you want the eastern-most cave). The NPC is right outside. There's an NPC with a fun quest inside too that opens up a series of more quests, several of which are not fun at all but decent XP.
Call of Water is ridiculous, have your Ghost Wolf purchased and on your hotbar, you'll be glad you did. It will also benefit you to strategically bind to reduce travel time. Recommendations for how to do this are included. Accidentally we happened to fall into Dustwallow Marsh while exploring the mountains in southeastern Barrens before doing this quest, and we managed to find the ogre village (Blackenwall or something) in there and pick up the flight route to it. This ended up saving a ton of walking time later, as we could fly to that village and take a short jog out of the Marsh that dumps you out right near Brine's shack. The trouble with this approach is that the critters in.
Dustwallow are hellacious at this level. If you're brave or stupid, give this a shot. Head into Dustwallow from the normal entrance in southeastern Barrens and follow the road until you hit the ogre camp, then pick up the flight route, it cuts out that nasty long run down from Crossroads.
On the Grol'dam Farm, Kranal Fiss is in a small building northeast of the Crossroads. Note that as you head north out of the Crossroads, you'll see a small building and a tower on the road. This is not where Kranal Fiss is. Go north beyond that, the road will split to the north and to the east. Head northeast at this point, you'll see the farm, with two buildings. Fiss is in the far building. He'll tell you to talk to Telf Joolam in Durotar, and give you the Torch of the Dormant Flame.
From Grol'dam Farm, follow the road east out of the Barrens into Durator. You'll cross a Bridge over the Southfury River. As soon as you cross the bridge, turn south and follow the east shore of the river. Travel a few minutes until you run into the mountains. There is a winding path up the mountain, it's somewhat hard to see and follow, and it's very narrow. At one point it appears to be a sheer drop-off dead-end, but it's not. Step carefully. When you reach the top, Telf is there, and when you speak to him, he will tell you to get some Fire Tar and a Reagent Pouch.
The moment you go back north from Telf's mountain until you reach the road, and then follow it east to Razor Hill. Once there, travel north but do not enter the ravine, head to the right side of the path up the hill. Keep moving north until you see a cave with some Burning Blade mobs in it. Fight your way in until you see Burning Blade Cultists (the ones with the imp pets). Kill them until you get your Reagent Pouch. Only the Cultists drop the pouch, so don't waste your time on fanatics or neophytes.
At that moment, you should take your tar and pouch back to Telf. He will give you the Fire Sapta. You can head up the hill past him until you reach the rock shrine. You must defeat a level 12-13 elemental and loot an ember from his corpse. He's a piece of cake, the standard Shaman approach to solo combat will make short work of him (drop your stoneskin totem, melee and shock him to death, bring a heal potion if you're worried). He drops an ember, take it and the torch you got from Fiss to the brazier next to where the elemental spawned and light the torch.
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