If you are first going to your dungeon, do you know how to survive in it? The most part of leveling is doing dungeon runs, hands down. You can get XP, some shiny blue items. And best of all, you can also get to develop your class or role expertise as part of a group. The best way to home your skills is dungeons, whether you are a tank, healer or DPS; especially if you want to raid when you get to level 80. So we will give you some tips to help you on your first dungeon run.
The first tip is to pick a dungeon that is suitable for your level. Making using of the Looking for Group tool is a quick way to find out which dungeons are available at your level. In the drop down box, you will be able to see which dungeons are well suited to your level range.
The second tip is preparations. You should repair, clear out your bags and stock up food, water, potions as well as elixirs if needed. You should also get any or all of the available quests for the dungeon where you are headed.
The third tip is to bring a tank. Keeping all he mobs from going after everyone else is the job of tank. Protection-specced Warriors and Paladins, feral Druids or tanking-spec Death Knights are your friends here.
The fourth tip is to bring a healer. Someone has to keep everyone alive and that is where the healer comes in just like restoration Druids and Shamans; Holy Paladins and Priests.
The fifth tip is to try to have a variety of classes. Each class offers its own way to buff the group. For example, Druids can buff Mark of the Wild, Paladins have Blessings, Mages have Arcane Intellect, Priests have Prayer of Fortitude, Shamans have Heroism, Warlocks have the ability to Soul-stone and Death Knights have Horn of Winter and so on.
The sixth tip is not to pull aggro off the tank. If you are a damage dealing class, you can give the tank some time to get aggro on the mobs before you pew-pew. If you have any abilities, which reduce your threat such as Feign Death or Feint, you should use them regularly.
The seventh tip is to ask before rolling on gear. Asking before rolling on an item drop is a good way to prevent loot arguments. If nothing else, it shows the rest of the group that you have good manners.
The eighth tip is to ask a lot questions. If you are just starting out, dungeons are a great way to learn more about your class from other seasoned players. You can ask and shall find later.
The ninth tip is to give constructive advice. If someone else in the party is doing something incorrectly, you should be tactful and let them know nicely.
The last tip is to learn from mistakes. We all make mistakes, the best you can do is to learn from them.
Through our above-mentioned discussion, we best hope you can benefit from these simple tips. Good luck and have fun!
The first tip is to pick a dungeon that is suitable for your level. Making using of the Looking for Group tool is a quick way to find out which dungeons are available at your level. In the drop down box, you will be able to see which dungeons are well suited to your level range.
The second tip is preparations. You should repair, clear out your bags and stock up food, water, potions as well as elixirs if needed. You should also get any or all of the available quests for the dungeon where you are headed.
The third tip is to bring a tank. Keeping all he mobs from going after everyone else is the job of tank. Protection-specced Warriors and Paladins, feral Druids or tanking-spec Death Knights are your friends here.
The fourth tip is to bring a healer. Someone has to keep everyone alive and that is where the healer comes in just like restoration Druids and Shamans; Holy Paladins and Priests.
The fifth tip is to try to have a variety of classes. Each class offers its own way to buff the group. For example, Druids can buff Mark of the Wild, Paladins have Blessings, Mages have Arcane Intellect, Priests have Prayer of Fortitude, Shamans have Heroism, Warlocks have the ability to Soul-stone and Death Knights have Horn of Winter and so on.
The sixth tip is not to pull aggro off the tank. If you are a damage dealing class, you can give the tank some time to get aggro on the mobs before you pew-pew. If you have any abilities, which reduce your threat such as Feign Death or Feint, you should use them regularly.
The seventh tip is to ask before rolling on gear. Asking before rolling on an item drop is a good way to prevent loot arguments. If nothing else, it shows the rest of the group that you have good manners.
The eighth tip is to ask a lot questions. If you are just starting out, dungeons are a great way to learn more about your class from other seasoned players. You can ask and shall find later.
The ninth tip is to give constructive advice. If someone else in the party is doing something incorrectly, you should be tactful and let them know nicely.
The last tip is to learn from mistakes. We all make mistakes, the best you can do is to learn from them.
Through our above-mentioned discussion, we best hope you can benefit from these simple tips. Good luck and have fun!
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